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Stay Cool and Comfortable with Professional AC Repair Services
2023.05.28 18:01 Creative-Effect-9855 Stay Cool and Comfortable with Professional AC Repair Services
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AC repair technicians. In this microblog submission, we will explore the benefits of professional AC repair services and how they can help you stay cool and comfortable during the hottest months of the year.
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2023.05.28 17:57 U-SeriousClark Are my old kitchen cabinets doomed in order to replace copper sink drain?
2023.05.28 17:57 RubiusGermanicus I will probably be homeless in a few weeks
Hello all,
I am a recent college graduate (23/M). I studied supply chain management, finished with a strong GPA (3.6), have a ton of work experience from working while attending school and have a long list of qualifications that most people my age do not, since I had to work full time basically since I was legally able to. I have a solid resume and good references. And yet, ever since I got laid off from my job in February I’ve been jobless.
I’ve tried everything. Everything you can think off; LinkedIn, indeed, google Jobs, ZipRecruiter, even staffing agencies. I’ve gone to offices in person and asked about available positions. I’ve applied to over 800 jobs and it’s always the same; ghosted, rejected, or it’s a scam. I’ve looked for work in other cities and other states and still no luck. I’ve applied for jobs I’m overqualified for and still nothing. I’ve even lied on certain applications to try and make myself look better. Still nothing.
Before uni, everyone told me SCM is a great industry, rapidly expanding, lots of job opportunities. And yet I’ve seen none of that. I feel like I wasted my time learning about something I don’t really care that much about only to end up in a even worse position. If I had known it was going to be like this I would’ve studied something that actually makes me happy.
And now, almost 4 months after my layoffs I’m dead broke. I don’t have the money to pay any of my bills and I don’t have a support network to help me out. A few more weeks and I will end up on the streets.
It just makes me so angry. I didn’t give up all this time and energy only to get put into a situation like this. I didn’t go to college to get a degree that brings me nothing. I am thousands of dollars in debt and the only thing I can do is look at how awesome everyone else’s lives are. I hate it so much and at this point I’ve just given up and accepted the inevitable.
And the icing on top of it all? I got laid off while the manager’s daughters both got jobs and one of their friends got my position. I got replaced with a fresh hire bc nepotism I guess.
Thanks for listening.
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2023.05.28 17:55 axedlens This week in MultiversX (22.05.2023 - 28.05.2023)
| Abstraction & UX are of critical importance for enabling the next wave adoption. Solutions that take the time to properly address them stand to gain a decisive competitive edge. Weekly #multiversxtech 🛠️ This week in MultiversX - The Guardians feature has been deployed on testnet, and with this occasion we invited the community to an incentivized hacking competition. Several topics that have been pointed out are already fixed, such as the limited denial of service for accounts with leaked keys.
- Created a WebSocket connector template for the Outport Driver that facilitates seamless exporting of blockchain data (such as blocks, validators, and processing results), useful for dApps, network monitoring and data analysis.
- Reviews and specifications on the Output transfer ordering for all kinds of scenarios with a focus on ensuring deterministic execution and order on multiple cross shard calls and callbacks.
Other notable achievements: - Testnet T1.5.4.0 release after guardians' competition findings fix
- Finished implementing a feature which will sync missing trie nodes from network if they are not saved in storage
- Written semi-integration tests for different scenarios
- Further testing & optimisation on the concentrated liquidity base implementation SC
- Finished transfer ordering
- Wrapping up some log events updates
- Final touches on the Safe Price mechanism
- Started implementation of a robust mechanism that facilitates the transmission of node configurations over a WebSocket when a request is made for seamless retrieval and querying of data
- Implement general NFTs analytics query
- Update staking contract tutorial documentation
- TCS:
- Added extra fields on /register route response, in order to provide url for 3rd party apps also, not qr code only
- Improved the errors returned on API level, as internal server error was used for most of the cases
- Reviews + testing on latest changes
- Further development of system tests targeting the VM
- Integrated the WebSocket template into a custom solution to enable firehose integration and developed additional scripts to facilitate the necessary setup for testing the integration
- sdk-js - minor release of sdk-js-wallet
- Bugfixes on the component responsible for computing transaction gas fees in the outport driver
- mxpy contract verify update to specify contract name when using verifying a multicontractimplemented "cold" signing with mxpy
- Add guardian support for mxpy
- Bughunt & bugfixes on the WebSocket host to ensure uninterrupted message transmission even when no clients are connected to the server
- Debugging and testing support
- sdk-py - BLS signing support for M1
- Working on copying data from ES indexes to Google Big Query
- Improvements on the reproducible builds flow (support for multi-contracts) - version not yet released
- Testing on: xLaunchpad, Delegation manager, xExchange API
- Epochs fast forwarder on internal testnets
- Stress testing guardians
- Enable the extension for the guarded account protection in case of compromised account by allowing the user to set again the active guardian in pending state, which doubles protection time
- xLaunchpad API improvements
- KYC service testing
- Multi tokens transfers via relayed transactions semi-integration test
- Finished the task that brings consistency into tokens transfers values checks
- Configurable shard blocks finality analysis and first implementation
- Redis helm chart and mainnet redeploy
- Internal testnets elasticsearch indexer setup
- Review on new log events standard, which enhances the information for developers and users for the information that passes between SCs
- Added new contracts labels
- Boosted metastaking upgrade fuzz tests
- Updated prometheus metrics for guardians service
- Redis cacher implementation and testing for guardians service; this will replace current local cache implementation that is not suitable for scalable solutions
- mx-sdk-py-exchange refactors & dev
- Extended documentation for Governance off-chain and on-chain process for xExchange
- Working on ARM64 build and repository for a set of our solutions
- Specifications for community farms, farms with multiple rewards, new mystery box lottery SC
- Distributed locks implementation for guardians service, based on redis
- Prototype for a smart contract static API for tests, routed through the VM executor interface
- Fixed an undefined behavior in the VM in an edge case
- Added new unit tests & bugfixing on MultiversX API
- Added more testing scenarios on twisbox orchestrator
- Guardians testing
- Debugging various issues on cards microservices
- New indexer testing
- System test scripts improvements
- Testing all incoming branches
- KYC service: backoffice: /accounts, /pending-accounts, /history, /stats and general pipeline verification after KYC validation
- Finished new price discovery charts data
- Optimised escrow queries with events handling
“Stay Hungry Stay Foolish” and tune in soon for more of the #multiversxtech which powers the @MultiversX ecosystem.Check out our progress & get involved 👇 https://github.com/MultiversX Source: Twitter @AndreiMarinica submitted by axedlens to elrondnetwork [link] [comments] |
2023.05.28 17:44 pylori pylori's Physiology Bites - Kidney function, acute kidney injury, and acid-base disorders
Welcome!
This is a series I am going to be working on where I endeavour to cover various topics in physiology intermixed with clinical pearls to impart some knowledge that doctors of most specialties and grades will hopefully find useful when looking after acutely unwell patients. Join me as we dredge through the depths of anaesthetic exam revision to answer important questions like "why do CT ask for a pink cannula", "why frusemide is okay to give in AKI", "why is hypoxic drive a bunch of horse manure" and many more. Pick up some of this material and you'll be well on your way to becoming a pernickety anaesthetist, whether you like it or not!
Questions, comments, feedback, and suggestions are both encouraged and welcome.
Previous installments:
Kidney function, acute kidney injury, and acid-base disorders
Next stop along our systems review are the mighty kidneys. I won't talk to you about Lupus nephritis or renal tubular acidosis, however I will try my best to cover some more typical things you might encounter like acute kidney injury (AKI) and drug dosing in renal impairment while trying to avoid embarrassing myself as a non-renal doctor.
What do the kidneys do?
An obvious question, they allow us to get rid of waste substances in urine. They are so much more than that however, they:
- Regulate electrolyte concentrations, water balance and plasma volume, plasma osmolality
- Regulate red blood cell production
- Regulate blood pressure via RAA system influencing vascular resistance
- Maintain acid-base homeostasis
- Control Vitamin D production
- Produce glucose from proteins and triglycerides (gluconeogenesis)
We will focus on only a few of these in this post, but the kidney's multiple roles and complex biochemical signalling deserves as mention as it can make diagnosing and understanding disease states difficult. It can also make us forget what other consequences there might be for patients in these disease states.
How do we measure kidney function?
In some respects knowing the heart or the brain aren't working is easy. Low blood pressure and infection? Septic shock. Low blood pressure + STEMI? Cardiogenic shock. Unconsciounsess or coma? Well whatever it is, it ain't working. So what about the kidneys, well we have creatinine, right? WRONG.
Although the kidney has many functions as we noted before, the easiest methods to quantify function look at the obvious: waste production. Its function is the sum of filtration through all the glomeruli in the kidneys, the glomerular filtration rate (GFR). When a substance is freely filtered through the kidneys and is neither secreted nor reabsorbed (which occur in the tubules rather than the glomeruli), the rate at which that substance is removed or cleared from the plasma can be used to measure GFR (in mL/min).
This substance is inulin and not creatinine. Because inulin isn't naturally present in our bodies, it has to be infused and then its concentration and the rate of decay measured. This is impractical clinically, so creatinine was selected as a practical alternative. The correlation between serum creatinine and measured GFR was researched and various formulas like MDRD and CKD-EPI were developed to estimate GFR (eGFR). This is why labs report eGFR as opposed to GFR. (There are also other methods to determine GFR like radionuclide scintigraphy...)
What's the problem?
The estimation of the GFR relies on assumptions that are not without problems. This review covers the topic at length, however the main points are:
- Creatinine is secreted, unlike inulin. As mentioned this occurs in the tubules, so changes in secretion will affect serum creatinine level despite a static filtration rate. As renal diseases progress, more and more creatinine is secreted, making serum concentrations less reflective of actual filtration.
- To truly reflect instrinsic renal function creatinine has to be in a steady state with stable generation and serum concentration. Creatinine is produced as a waste product of protein breakdown mainly from muscles. Therefore anything affecting catabolism, muscle activity, dietary protein intake, can alter this steady state. Frail sarcopenic patients will have artificially low creatinines and may not get as significant of a rise as a young muscular person in AKI.
- There has to be adequate delivery of creatinine to the glomeruli. The kidneys receive ~20% of the cardiac output, so the heart has to be pumping out effectively with healthy blood vessels, good volume and blood flow. A hypovolaemic patient with an MI may have a high creatinine despite working kidneys, they're just not being adequately perfused. Chronic diseases like hypertension, diabetes, heart failure, lead to upset of autoregulation of normal afferent (entering) arterioles, whereas ACE inhibitors and ARBs block AT-II from causing vasoconstriction of efferent (outgoing) arterioles, an imbalance can lead to renal impairment if perfusion isn't maintained, or improved blood flow and urine output if it is.
- The studies from which eGFR formulas are derived were conducted in mostly European and North American populations with elderly, black and CKD patients being significantly underrepresented. They only measured GFR a few times a year. With increasingly older, frailer, sicker patients, leading more sedentary industrialized diets and lifestyles, will the accuracy of these formulas hold up with time?
- eGFR correlates loosely with important indicators like proteinuria, fluid status, blood pressure, acidosis, anaemia, bone disease, iron deficiency, tubular function, etc. In the absence of those indicators, the elderly often have decreased GFR without increases in morbidity and mortality.
The takeaway is that creatinine and eGFR are tools developed from the assessment and monitoring of long term renal function. It is not designed for use in patients with acute fluctuations or those with zero kidney function (eg, anuric dialysis dependent).
What else we can monitor?
The example of the heart earlier was misleading. Blood pressure is influenced by many factors. Septic shock is actually a high cardiac output state with low systemic vascular resistance (SVR). Patients with heart failure can have normal blood pressures despite severe systolic dysfunction and poor exercise tolerance. Blood pressure is an easy surrogate marker because determining cardiac output and SVR is invasive and complex (of course we have focused echocardiography to help us these days).
A surrogate marker we can use for the kidneys is urine output (UO). After all the end product of glomerular filtration is the ultrafiltrate which will become the urine. If there is adequate urine output despite raised or increasing creatinine levels, we can be reasonably satisfied the kidneys are actually receiving enough blood flow to get rid of waste and perform its other functions.
Acute Kidney Injury
This leads us into one of the most commonly encountered entities in hospitalised patients: AKI. Let's look at the KDIGO criteria seen in the table below.
AKI Stage | Serum creatinine criteria | Urine output criteria |
1 | SeCr increase ≥26 umol/L <48hrs or SeCr increase ≥1.5 - 2x from baseline | <0.5mL/kg/hr for ≥6hrs |
2 | SeCr increase ≥2-3x from baseline | <0.5mL/kg/hr for ≥12hrs |
3 | SeCr increase ≥354 umol/L <48hrs or SeCr increase ≥3x from baseline or started on renal replacement therapy (any stage) | <0.3mL/kg/hr for ≥24hrs or anuria for ≥12hrs |
Note: UO <0.5mL/kg/hr is the definition of oliguria.
Definining by creatinine is a more practical screening test in most situations, allowing earlier diagnosis and intervention. UO can be monitored during the course of the day to identify patients who are borderline or not responding to treatment, may need re-evaluation of the cause, or escalation of care. This way a combination of the two can help offset the limitations of each method.
NICE guidance already exists on the diagnosis and management of AKI, most hospitals will have care bundles or even 'AKI nurses', so I'll run over a few important points.
- Pre-renal - This only means the cause lies outside the kidneys, and in at least in the early stages there is no histological change in the kidneys. In many cases like sepsis, diarrhoea, haemorrhage, there can be a relative or absolute fluid deficit and IV fluids are generally indicated. However excessive fluids can result in interstitial oedema in the kidneys, reducing the glomerular pressure gradient and so also reducing filtration. Similarly in poor cardiac output states where there is venous congestion there is a problem with the outflow of blood from the kidneys, so this is not a cause to reflexively withhold diuretics.
- Intrinsic - Here there are structural histological changes in the kidney, caused by many intrinsic renal diseases or nephrotoxic agents like aminoglycosides, vancomycin, NSAIDs, etc. If this is suspected, stopping the offending agent generally resolves AKI without needing a biopsy. Furosemide is not mentioned here as it is not inherently nephrotoxic. Acute tubular necrosis is often mentioned as a specific clinical entity, either due to nephrotoxic agents or sustained hypoperfusion from pre-renal causes. It is not a very helpful term since histological tubular damage has rarely been proven in studies, nor does it help with treatment.
- Post-renal - Obstruction may be incomplete, acute on chronic, with a normal ultrasound, no oligo/anuria, and may be associated with other pathologies like a kidney stone with pyelonephritis or sepsis. Catheters can get blocked too so don't forget a bladder scan if anuric, and obstruction can rarely be external such as by tumours or abdominal compartment syndrome.
When do I refer to renal or ICU?
Local protocols aside, advice should be sought when the patient does not appear to be responding to medical management and there may be a need for renal replacement therapy (RRT). This is often in the form of intermittent haemodialysis (iHD) on renal wards, and continuous venovenous haemodiafiltration (CVVHDF) in ICU. There are small differences in mechanism, efficacy, and indications of the many forms of RRT, the details of which aren't important for most non specialists. Generally accepted indications for RRT include:
- Symptomatic uraemia - Encephalopathy, neuropathy, pericarditis. Elevated urea on its own is not generally an indication.
- Hyperkalaemia - Persistent hyperkalaemia (>6.5) despite insulin/dextrose. Severe hyperkalaemia (>8 ) with arrhythmias, requiring pacing or isoprenaline. This can occur even without anuria and should be escalated as it obviously can be life threatening.
- Severe metabolic acidosis, pH <7.1 - This will depend upon the cause and patient's condition. Patients with DKA and pH <7 can almost always quickly be turned around with insulin and fluids. Severely septic patients may not be able to tolerate medical management long enough to improve without RRT.
- Toxins or overdose - Some medications and toxins may be removed by RRT (eg, lithium, vancomycin), with specific type of RRT better for some drugs than others. This is uncommon and decisions will depend on the input from renal, clinical state of the patient, and advice from toxbase or national poisons service. A drug may not be removed by RRT but if it leads to another entity such as acidosis it may still warrant RRT.
- Fluid overload or pulmonary oedema refractory to diuretics - If patient is anuric despite diuretics then it's more likely they'll end up requiring RRT. In contrast pulmonary oedema in decompensated heart failure with worsening renal function is not helped more by RRT than by adequate diuresis.
Absent from above include oligo/anuria or specific values of urea and creatinine. This doesn't exclude them as considerations, however the whole picture should be taken together to make decisions on an individualised basis. It might be that the patient improves despite a creatinine of 700, it might be they become acidotic and hyperkalaemic with a creatinine of 400. Even on the ICU we still don't know when the right time is to start RRT.
This is a reason why renal and ICU often advise the generic "monitor I/O" rather than taking over care. We do appreciate accurate monitoring is unrealistic on the wards, but we also don't have the ability to admit everyone when few will need a specific intervention like RRT. An adequate UO to aim for is above 0.5mL/kg/hr. As AKI resolves some patients enter a polyuric phase, this will resolve but watch that they don't become hypovolaemic in the process, it may require further fluids matching what is lost.
Renal vs ICU referral
This will depend on local arrangements and acuity. Refer to renal if:
- Single organ kidney failure - Normotensive haemodynamically stable patients, not septic or comorbid with poor cardiac function. The principal reason haemodialysis is intermittent because fluid is more rapidly removed therefore borderline hypotensive patients may not tolerate large volumes of blood and fluid being rapidly withdrawn from their intravascular space. I have seen patients arrest from starting dialysis!
- Unclear cause of AKI - ICU can offer RRT as a bridge, but the underlying cause has to be treated, if the cause is unclear or there is persistent renal dysfunction, this will require renal input. We refer for this from the ICU too.
- Diagnosis requiring specialist treatment - Immunosuppressive therapy for vasculitis.
- Renal transplant patients - Even with a clear cause and response to treatment, the precarious nature of immunosuppression, renal impairment and graft function mean these usually merit a call to transplant renal physicians.
Refer to ICU if:
- Multiorgan failure - Borderline blood pressure, high oxygen requirements, fluctuating consciousness level, coagulopathy, these patients are unlikely to tolerate iHD, but more importantly it suggests they are critically ill and may need rapid escalation of care (if appropriate) beyond what renal can provide (intubation, vasopressors, etc).
- No on-site dialysis service - In hours there may be arrangements to transfer to partnetertiary hospital particularly for complex patients. However hospitalised dialysis patients known to the renal team may require more urgent RRT than this allows. Some ICUs have the plumbing to offer dialysis (this will need a dialysis nurse however).
- Patient in extremis - ICU may be able to offer more timely input in patients needing urgent intervention especially if prior to surgery. A patient with bowel perforation and severe AKI will usually be septic and in multiorgan failure anyway, but a 70 year old with obstructive pathology may benefit from being close to theatre to offer RRT while awaiting a nephrostomy (or exchange). If it's reversible and there is somebody willing to operate, I would even dialyse a patient with a DNACPR we wouldn't otherwise admit.
Specific considerations
- AKI in heart failure
- The heart-kidney interaction is complex and works both ways (see this review). Volume status and cardiac function needs to be carefully evaluated. Seeing CCF documented in the notes is meaningless. What does their most recent echo show? What did they present with? Stable HF with reasonable ventricular function and sepsis with no signs of overload can receive fluids. Acute cardiogenic pulmonary oedema with severe ventricular dysfunction probably has AKI rooted in the decompensation of heart failure (type 1 cardio-renal syndrome) and would benefit from diuresis.
- Acute decompensated HF is usually a hypervolaemic state. Elevated right atrial pressures reduce the arteriovenous pressure gradient in the kidney leading to venous congestion, poor outflow. Inflow is also limited adding to the poor cardiac output so glomerular filtration is reduced, leading to a vicious cycle. Aggressive diuresis with furosemide reduces this congestion, improves glomerular pressure gradient and increasing filtration (as long as the patient does not become hypovolaemic). Furosemide's initial beneficial effects in venous congestion is preceded by its diuretic action and is thought to be due to it causing venodilation, reducing preload. The addition of acetazolamide may improve decongestion further.
- Creatinine rising is not an indication to stop diuresis, it may in fact signify adequate decongestion with improved patient outcomes.
- AKI in liver disease
- Like in heart failure this is a complicated topic (see this recent review). AKI is very common, occuring in up to 50% of hospitalised patients with cirrhosis. While we hear things like hepatorenal syndrome thrown around, common things being common we have to look at all the usual causes we've discussed first (so don't just throw terlipressin at everyone!)
- Pre-renal causes are most common: Discontinue nephrotoxic drugs. Look for and cover for infections and spontaneous bacterial peritonitis. Hypovolaemia from diuretics or GI bleeds, resuscitate with crystalloids and blood as needed until euvolaemic (careful to avoid overload). Albumin has been found to improve survival in patients with SBP and can be considered if worsening renal function despite resuscitation (or following paracetensis for large volume >5L ascites). Hypervolaemia from congestion (cirrhotic cardiomyopathy leading to right heart failure can benefit from diuretics, abdominal compartment syndrome from tense ascites should be drained).
- Intrinsic leaves us with tubulointerstitial causes and hepatorenal syndrome (HRS). Low fractional excretion of sodium and urine microscopy can help confirm HRS which offers a grim prognosis. Terlipressin may improve renal function at the cost of significant pulmonary oedema so regular volume assessment and avoidance of overload is paramount. RRT would only expected to be offered if waiting, or under consideration, for liver transplantation. If not, palliation will be the most likely alternative course.
- Drug dosing
- I would avoid using the BNF in renal impairment. Many of its recommendations are different than common guidelines and frankly weird. Do talk to your pharmacist (also microbiologist where appropriate), they'll often refer to The Renal Drug Handbook which is a good resource and covers scenarios like RRT. Most drugs will be dosed based on creatinine clearance not eGFR so arm yourself with an app or calculator.
- Sodium bicarbonate
- Bicarbonate infusions offer temporary extra buffering capacity, mopping up excess hydrogen ions resulting in a higher pH. This is beneficial in hyperkalaemia as a higher pH favours potassium moving intracellularly (for this reason saline is more harmful and Hartmann's more beneficial in hyperkalaemia). It also has accepted roles in tricyclic antidepressant overdose with adverse ECG findings (QRS, QT prolongation), urinary alkalinization (in salicylate poisonining, poor evidence in rhabdomyolysis), and normal anion gap metabolic acidosis (there is high cloride to replace loss of bicarbonate, see later).
- Its use outside these indications is contentious. There is no evidence of benefit in DKA over conventional fluids even if normal saline's tendancy for acidosis may slow resolution of the acidaemia in DKA. It may be actively harmful in lactic acidosis and respiratory failure as the increased pH shifts the O2Hb dissociation curve to the left, causing reduced oxygen offloading. It also results in net CO₂ production (HCO₃⁻ + H⁺ → H₂CO₃ → H₂O + CO₂) which will have to be blown off with excess minute ventilation.
- So why do ICU and renal advise it or use it themselves even with a lack of solid indications? Well, essentially it's a temporising measure. Severe acidaemia contributes to myocardial dysfunction, arrhythmias, and catecholamine resistance. In the critically ill it can be useful as a delay while you insert lines or in the hope it will avoid the need for RRT. The BICAR-ICU trial did find it delays the need for RRT and may even possibly reduce the need. I'm not entirely sold on the latter, but it can be reasonable to try if there are positive indicators like good UO.
- How? Usually available in concentrated (8.4% with 1000mmol/L of each ion) or dilute (1.26% with 150mmol/L) forms. Due to the high tonicity of the former, 1.26% is generally preferrable especially if you can or want to give larger volumes. 8.4% should be reserved for fluid restricted states and should be given slowly via a central line except in an emergency. Slow infusions help combat significant CO₂ rises and hypernatraemia (especially with 8.4%). Dosing is 1 mmol/kg which is 1mL/kg of 8.4% or 6-7mL/kg of 1.26%. For real simplicity most patients can take a 50mL vial of 8.4% or 500mL bag of 1.26%.
- Iodinated contrast
- The entity contrast induced nephropathy, better termed contrast associated acute kidney injury, is a contentious topic. There are many good reviews already on this topic.
- The evidence is from old studies using high osmolality agents during PCI. Fluctuations in creatinine may not be indicative of actual renal function and may simply reflect the underlying illness requiring a scan rather than the contrast itself. Patients are not more likely to need long term RRT.
- IV contrast with modern low osmolality agents isn't associated with AKI in patients who aren't and even those who are critically ill. There was no association in patients even with pre-existing AKI. Prophylaxis with intravenous saline nor sodium bicarbonate have been found to make a difference even in CKD patients with eGFR >30.
- The tl;dr is unless you're in cath lab or IR suite bolusing large quantities of dye arterially it is probably irrelevant. The benefit of a quality contrast enhanced scan in diagnosing and treating the patient are likely to outweigh any miniscule risk. RCR guidelines mention appropriate consent and identification of patients at risk (eGFR <40) they do not exclude the use of contrast or require hydration, at any renal function. You are the doctor, it's up to you to discuss and determine need and benefit. (It's the radiographer's job to ask, don't @ them, but they shouldn't refuse either).
Acid-base disturbances
Now it would seem we are forced to consider the fundamental concept of what acid-base physiology even is. You might have heard about strong ion difference and become lost in confusion. You're not alone. Put simply, there are two competing theories that try to explain how pH changes occur in the body: the traditional model that uses the Henderson-Hasselbalch equation to mathematically explain pH with bicarbonate, and the Stewart model that uses the concept of strong ion difference to explain why changes in bicarbonate occur. The bottom line is that these are detailed explorations of physiology more useful for bed time reading than the bedside. For the interested details can be read elsewhere.
More practically, we can work through a blood gas in a systematic fashion to help decipher the type of acid-base disturbance. Start with pH → PO₂ (always check oxygenation) → PCO₂ (respiratory component) → HCO₃⁻ (metabolic component). I've reproduced this in a simple but limited table below for reference, but this is a more intuitive flowchart to work through.
pH | PCO₂ | HCO₃⁻ | Disturbance |
<7.35 | >6 | ↔ | Acute respiratory acidosis |
| | ↑ | Chronic respiratory acidosis |
| ↔ /↓ | <22 | Metabolic acidosis |
>7.45 | <4.5 | ↔ | Acute respiratory alkalosis |
| | ↓ | Chronic respiratory alkalosis |
| ↔ /↑ | >26 | Metabolic alkalosis |
Numbers indicate primary abnormalities, arrows indicate compensatory changes. Respiratory compensation by altering ventilation occurs quickly, while renal compensation by altering bicarbonate excretion is a much slower process.
Respiratory
With the topic being the kidney, I won't discuss respiratory acidosis here (see this earlier physiology bite). Acute respiratory alkalosis is due to hyperventilation blowing off CO₂. This can be due to obvious things like pain or anxiety, a compensation for hypoxaemia (eg, high altitude climbing), pregnancy (increased minute ventilation stimulated by progesterone), or salicylate poisoning (direct stimulation of respiratory centre).
Metabolic
Dipping back into some physiology, we can consider two concepts that can give us more information: base excess and anion gap. The purpose of these concepts is help narrow our differential diagnosis, rather than serve as pathophysiological explanations of illness.
- Base excess (BE) - This idea comes from Danish physicians during the polio epidemic where patients often experienced chronic CO₂ retention. For a standardised numerical way of gauging the degree of disturbance Siggaard-Andersen proposed BE to represent the quantity of acid in a lab that needed to be added to a solution of blood to normalise it to a pH to 7.40 and PCO₂ of 5.3. Not because the plan was to literally add acid, but this way you could easily quantify the degree of disturbance. Rather than use this concept Americans appear obsessed with the more complicated Winter's formula instead. Most blood gas analysers will calculate BE for us, often reported as standardised base excess (SBE), with a normal range of +/- 3. A negative base excess is sometimes described as a base deficit, they're the same thing.
- SBE <-3 - There is a metabolic acidosis, alone or as compensation for a respiratory alkalosis.
- SBE >3 - There is a metabolic alkalosis, alone or as compensation for a respiratory acidosis.
- Mild -4 to -9, moderate -10 to -14, and severe <-15 (same but positive values for alkalosis)
- It is especially helpful with mixed disorders or causes. A lactate of 4 doesn't explain a BE of -12 alone, are there other contributors to the acidosis? A bicarb of 30 doesn't explain a BE of +10, what else can be causing alkalosis?
- Anion gap (AG) - I have a more detailed reply here explaining anion gap. It is a theoretical number that exploits the body's need to maintain electroneutrality: we have a bunch of positively charged ions (cations) that are evenly matched with negatively charged ions (anions), and we measure some of these. When we have an excess of some anions that we don't measure like lactate this calculated number rises because one of the measured anions (bicarbonate) drops to compensate to maintain electroneutrality. Like BE, most blood gas analysers will calculate AG for you.
There are far too many causes and detailed physiology to discuss here exhaustively. If you want to read about the Cori cycle, Type A and B lactic acidosis, helpful mnemonics and more, head to this review or this section on Deranged Physiology.
Metabolic acidosis
Symptoms are non-specific, with the most obvious being hyperventilation for compensation. In severely acidotic states (pH <7) seek early ICU help. Awake patients will hyperventilate sometimes down to PCO₂ <2 which can dramatically increase work of breathing. Initiating invasive ventilation in this stage or patient fatigue can be very dangerous if hyperventilation isn't maintained, the acidosis can worsen and precipitate cardiac arrest. Hypotension from vasodilation and reduced cardiac contractility can occur, as well as arrhythmias, confusion, delirium, coma.
- High anion gap metabolic acidosis - The presence of unmeasured anions including: lactate, ketones (diabetes, starvation, alcoholic), salicylates, formate (metabolite of methanol), oxalate and glycolate (metabolites of ethylene glycol), other toxins.
- Normal anion gap metabolic acidosis - Losses of base (bicarbonate loss in GI tract via high ouput ileostomy or diarrhoea, renal loss via acetazolamide) or excess of acid (renal tubular acidosis, hyperchloraemia, adrenal insufficiency).
- Pitfalls: Albumin is an unmeasured anion, so low albumin can mask a high anion gap. Albumin corrected formulas have been developed. Similarly excessively high unmeasured cations like magnesium, calcium, and even lithium, can also lower the gap.
Treatment is aimed at eliminating the underlying cause with specific therapies as required like insulin in DKA, fomepizole for ethylene glycol poisoning, folinic acid in methanol poisoning, etc.
Metabolic alkalosis
Despite metabolic acidosis being the usual focus, metabolic alkalosis is actually the more common abnormality of the two in hospitalised patients and is frequently seen as a mixed disorder (like as a response to prolonged CO2 retention as seen in mechanically ventilated patients). In severe states it can lead to delirium, seizures, obtundation, arrhythmias.
The 'opposite' of acidosis, here we see a gain of alkali or loss of acid, with impaired bicarbonate excretion required to maintain this (via chloride or potassium depletion, impaired renal function, or volume depletion).
- Gain of alkali - Iatrogenic from bicarbonate infusions, citrate in transfused blood.
- Loss of acid - From the kidneys via diuretic therapy, or mineralocorticoid excess, hypokalaemia. From the GI tract by vomiting especially with pyloric stenosis or obstruction as there is gastric acid loss (with chloride) only, laxative abuse diarrhoea.
Treating the underlying cause is important as always. Where there is low chloride and hypovolaemia, this usually responds well to fluid replacement with saline and potassium as required. Acetazolamide can be given if there is hypervolaemia although in practice this is rarely required unless continued diuresis with other diuretics is required. Alkalosis results in low ionised calcium that can cause paraesthesias, but as calcium is buffered by albumin this rarely requires treatment and resolves with correction of the alkalosis.
Conclusion
This is another large topic where there was plenty to talk about. I had to cut down the scope significantly as it rapidly spun out of control, however I thought the nuances deserved a detailed writeup. Nothing is ever absolute so don't take any of this as incontrovertible evidence of the incompetence of a hated colleague (or their brilliance)! It will hopefully have given you some ideas to think about and research further when you see patients with AKI yourself.
Until next time!
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2023.05.28 17:40 mcfcjb Selling Spotify Premium Lifetime
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2023.05.28 17:35 Demonicking101 We Need a Deathworlder! Pt 65
Art of Simone's upgraded power armor and crystal sword! Chapter Sixty Five: Allies and Scritches.
Looking around, the redhead finds herself standing in the middle of a dark and damp forest. But despite the gentle waves of the breeze moving the flora, there’s no sound. To the Terran’s recognizing eye as well, the plant life appears to be a blending mingle of those on the Gratt homeworld and the fateful operation on the Whista owned world.
Moving forward, her surprisingly lucid mind comes to the conclusion that she is once again ‘dreaming’, no doubt being brought on by the growth in her braincase.
She finds a loose path reminiscent of an overgrown hunter's trail that snakes her deeper into the silent landscape. Although something instinctual in her demands to be fearful of the situation, Simone can’t help to be more curious than anything due to the fact this hasn’t happened in a little while.
After some time of traversing the blending path she catches something glinting off past nearby foliage. Freezing for a moment she stares it down in an attempt to make out what it is. When it proves to not be a barrel of a weapon, she approaches it and reaches out. Her bare hand touches the glint, causing it to fully take form before resting in her palm. In a light dug she draws the dangling object free from a thin branch and brings it up close to her face.
On a thin necklace chain is a bent dog tag and a small grimy triangular device. Manipulating the tag, Simone is not at all surprised to find her own name on it. But as for the device, she surmises that it’s very similar to the thing implanted to her forehead after being kidnapped by the children of Gaia, though clearly a differing model with possibly a very different purpose.
For a moment Simone is almost compelled to put the triangle to her head, but knowing better than to trust the bits of a Manarian mad scientist in her brain she resists and decides to continue down the path. But to her concern the path is no longer there when she turns around. Instead before her is a cliffside overlooking a wide field of absolute chaos.
Down in the valley she overlooks is an expanse of a visceral battle playing out. No longer silent, the explosions and cries of vocals are significantly muffled as if her own hearing was going out.
Still, she steps closer to the drop to get a fuller view. Far down below, yet in perfect clarity to her dream eyes are various sized armies of every known species defending incoming forces from the dark encircling treeline. From the trees themselves are lines of armored Manarians consistently pressing more and more into the valley. From all sides the defenders are overwhelmed from their foes. Few Manarian’s drop in their compressing march. Simone witnesses that as they approach individuals of other species, the defenders throw down their arms before kneeling in surrender. Like an aura of instant submission, those who don’t fall in battle give in to the invaders in an instant. More and more the Manarians gain ground, only seeming to slow as Deathworlders put up the most fight.
Finding the location of the Terrans, Simone’s heart sinks. A small but effective population is fighting against the bulk within their own lines. Disarray ensues as the Terrans divide their bewildered attention from within and what approaches, unable to give support to others or eventually themselves.
Suddenly the majority of the Cali forces turn to their neighboring species and join in on the Manarian’s side. In the midst of this they release a devastating additional army of Malchite that help carve the Manarians an easy path towards the most united and powerful section of the defenders.
In mere moments, ‘Central’ falls, sending a cascading wave of despair to all the remaining defenders. Before the Manarian’s even get close now, swaths of species begin to surrender seeing their best chance at maintaining a defense is obliterated.
Thankfully the Terrans have seemed to have taken care of the internal conflict, but unfortunately it's far too late for it to matter as they practically stand alone in this fight.
Some species flee to bolster and hide behind the Terran’s lines. To their credit, if not for a moment, they fight back hard enough to pause the Manarian advance. There’s moments of grim yet heroic sacrifices, ground freely given in order to lure the enemy into effective traps, and some Terrans manage to not give into the aura of submission long enough for others to run. It’s damn inspiring to see the unstoppable force stall.
But of course, it’s not enough.
Lines break, encampments burn, leaders fall.
Eventually Terrans are reduced to a single circular formation as they stand shoulder to shoulder in defense of the little they have left.
They hold until their ammunition and other supplies run dry. Expecting surrender the Manarains extend the option to stop the fighting then and there.
In a moment of consideration, the Terrans under the flag of their last standing leader charge outwards in a hopeless defiant melee. The fighting is visceral and brutal, but eventually only one Terran stands against an entire universe.
The individual has no energy left to strike out. In their grasp is a tattered and burned flag that can no longer be made out. But the Terran stands, using it as a brace.
A Manarian leader comes up and hammers the final Terran to the ground demanding submission. A few now utterly silent moments pass by before the Terran drags themself up the flagpole into a standing position.
With another blow the Manarian strikes them down again.
But the Terran refuses, and gets up once more.
Having run out of patience the Manarian shoots a leg cleanly free from the Terran.
Yet with a scream, they remain standing, utilizing the pole even more.
Deciding that it’s no longer worth trying, the aggressor levels their weapon to the Terran’s face.
Just before being vanquished for good, Simone realizes that through the cracked open helmet of the Terran that they were looking straight up at her. Despite the distance, the two sets of eyes lock together. There is not pleading in the wounded Terran’s eyes, no fear, no judgment, nothing Simone would ever expect.
What the redhead sees in them can only be expressed in one simple word;
Hope.
As the final shot sings out the valley is encompassed in shadow, resembling more of an massive endless pit.
“I know what’s at stake. Why am I being shown this? You of all people should be elated that this is coming.” Simone thinks for Sharra to possibly pick up.
But instead of an expected occurrence, she feels a warmth from behind her.
Turning her back from the void she immediately sees a small campsite. There’s a tent, a stack of scavenged firewood and a strange cliché knight sitting on a log by a roaring fire.
Feeling her heart skip a beat Simone practically runs to him, expecting it to be an aspect of her father. But she soon realizes that the person’s frame is far too small to be an avatar of him.
Noticing her, the armored individual raises a hand in greeting before staring at the fire. The area behind their visor still pitch dark.
“What is this?” Simone skeptically says in her mind, not trusting this in the slightest.
The knight then speaks up.
“A fire.” they say.
“I mean… all of this… What’s going on?” the Terran presses.
You’re dreaming, and thus your mind is molding things in the manner minds do when slumbering.’ the knight states.
“Okay… so what are you supposed to be? Because with what’s going on with my head a lot of things I ‘dream’ are actually literal things affecting me, like you actually answering my question so directly is pretty suspicious. This a Sharra thing? Usually it’s my dad in the knight get-up, so what are you?” Simone responds in questioning.
“Nothing of substance at all. Or… something vitally important. That’s really up for you to decide really. This is your mind after all, I’m simply here because your mind thought it necessary to conjure me.” the Knight replies.
“But this isn’t how dreams are normally supposed to work, even more lucid ones… right? This is getting real fucking weird.” the redhead argues.
“Then perhaps your mind’s ailment is affecting your mind quite a bit.” the Knight shrugs.
“No fucking kidding…” Simone agrees as she steps up closer, “So… you wouldn’t know where I can talk with whatever’s left of Sharra?”
To answer this, the knight bends to the side and digs their hand into loose soil. Sitting back up they begin to massage it back out to the forest floor.
“Bits and pieces everywhere. Constantly trying to pull together, but is simply unable to be whole. Destined to eventually drive you mad.” they explain.
“Wait, what? How?” Simone asks.
“You have been affected by her unconsciously, have you not? Wanting to viscously bite your lover? Speaking in her tongue? Symptoms of her gradually melding into you. Although she’s not complete, you will eventually start to forget who you really are. Two minds sharing one consciousness… it spells disaster for ‘Simone Thatch’. I suggest you find a way to avoid this.”
“But… but Vermis told me that she’s too far gone to be a problem.” the redhead points out.
“She can’t take your body from you, but she’ll still seep. Regardless if she can even intend to or not. Your mind will survive, but your identity will slip to some degree.”
“Shit…” Simone responds as she plants her face to her hands, “So… your part of my subconscious that is telling me something is wrong?”
“Possibly. Makes sense if that’s the case.” the knight grants as Simone can hear the helmet be removed from the individual.
She attempts to pull her hands away, only to realize she was stuck in this realm of pitch black.
-
Simone’s eyes open from what was meant to just be a brief nap. Her brain was foggy, and the details of her dream was loose enough to question her actual lucidity during or if her dream simply tricked her into thinking she was in fact lucid.
Rubbing her face she sits up to see Chak having a conversation with Sonla across the hotel room.
“Hey hun, how long was I out?” she asks as she swings her legs off the side of the bed.
The princess stands up and begins moving over to the Terran.
“Just a few hours, I was planning on waking you in another hour anyway so don’t fret. You really needed it after everything.” Chak replies with a giggle as she reaches out to address her lover’s bedhead fur.
Allowing the Cali to fix what she can, Simone sighs out of soreness.
“Yeah, I did.” she agrees in a chuckle, “Our new infiltrator caught up to speed?”
“I haven’t shared certain details, but she knows that we are perhaps going to have a less than legal encounter with the Terran President. That won’t harm the president, hopefully.” Chak reports before finishing up with the Terran’s fur, “Oh, and I have purchased some new clothes for you to wear on our trip back. They were delivered not a standard half hour ago. Simple pants and shirt. Your dress has been cleaned and repaired as well.” she notified as she pointed to the closet area.
SImone leans out and kisses the Cali in a tender peck.
“You’re the best hun.” she whispers before standing up and stretching out the ache before striding over to the neatly folded pile of clothes.
“Only second to you.” Chak coyly replies as she enjoys the view for a few moments before snapping to it, “I’ll have our transport summoned.”
…
Before the three can even depart out the front door, as the elevator door opens there’s a crowd of people waiting for them in the lobby. Simone opens her mouth to ask what was going on, but Chak swiftly presses the indicator to re-close the door.
“Chakalata’motaas! One moment of your time!”
“Princess there’s some questions regarding public property damage!”
“When was the last correspondence you had with your father!”
“Is the Terran really your fiance or a roleplay consort?”
Among other raising voices upon seeing the Cali the reporters swarmed towards the elevator just before the door closed and started to go up a level.
“Wow…” Simone utters, “I thought we’d be a bit more shielded from them?”
“If they reserved rooms at the hotel after learning we were here… then there’s not much that can be done.” Chak replies a bit troubled, “We just need to find another way-”
As the door opens again, even more people stand in wait.
“Oh princess! Was your appearance on Thorba the truthful’s podcast really you or did he use A.I to replicate your voice?”
“Was it you present on Kamoi roughly a standard year ago where a restaurant was destroyed in a terrorist attack? Were you the target?”
“What business do you have in Central? Are you going to appeal to have your father’s authority be unrecognized?”
“Have you spoken at all to the Cali Ambassador?
“Care to share any details over the events that transpired with Ambassador Zrreak’s son last night?”
“Is the Vorook also a lover of yours?”
“Is your chitin really deep-dyed?”
“Are you still in fear for your life?”
“Are Terrans-”
The elevator door sealed again, this time needing Simone to hold back people from potentially creeping into the elevator.
“I guess we’re going back down to make a run for it?” Simone huffs in immense annoyance.
“Unfortunately that appears to be our only option.” Chak nods, her patience being tested as well.
“Want me to make big explosion as a distraction?” Sonla offers.
“No need for that.” Chak replies quickly.
“Here. I’ll march us out. Sonla, get on my back.” Simone says before she kneels down and scoops up the Cali in her arms, “Still as light as a feather.” she winks.
Chak’s eyes flash.
“They’ll be given quite the show.” she chuckles.
As told, Sonla clambers up the back of the Terran and gets a firm hold around her neck.
“If an explosion is needed, I’m ready!” she declares just before the doors open for the final time.
Using her cradling arm under the Cali’s back, Simone uses her curled up hand to protect Chak’s head as she marches straight into the crowd.
None wanting to test to see if the bulky Terran considers trampling a valid option, a path is cleared. However the barrage of questions does not let up in the slightest as they followed the trio towards the front doors.
“What was the intention of your stay here?”
“When and where will your wedding to the Terran occur?”
“Is it true that Simone Thatch is a war criminal?”
“Have you suffered any injury while being intimate with a Terran?”
“How many Terrans have you mated with? Are all the ones you brought with you your harem?”
“Are you certain that you are the last survivor of your family?
“Are the Gratt to be trusted?”
“Have you encountered any bouncy hunters in Central?”
“Is the famed Admiral Chucknuq still in your service?”
“Have you been hiding out this whole time on Vapor’perna?”
“Are you planning on commencing a civil war?”
“How much are you paying the Terran to be your mate?”
To the dismay of Chak and Simone, the crowd only grew upon leaving the hotel’s premises. And even contributed around where their shuttle was landing.
Although not completely serious about it, SImone started to humor the idea of Sonla causing a distraction before sharp roaring barks erupts from nearby.
The questions all stop and even a few calls of distress ring out as everyone catches sight of a dozen uniformed Z’ah’tucks approach. In a wide line formation they release warning -though no doubt perceived as outright ‘threatening’- vocalizations. More cries ring out as they unleash fur covered mammalian quadrupeds that run ahead to the trio and begin guiding the reporters away through fear alone.
Simone couldn’t help but laugh aloud at the sight of the Terran shepherd dogs doing what their breed did best.
A Tromple recoils in pale terror as they worm away from one of the canines, who did nothing but exist with an authoritative attitude.
Very effectively parting the crowd away from the three, the lead Z’ah’tuck waved Simone to come to her.
Seeing little reason not to, considering the rescue, the Terran nods and hurries the two other women on her to the line of dinos.
“Thanks, but… what’s this about?” she asks.
The pack of a dozen dinos encircle the three and start walking them away to another shuttle landing zone. The dogs loyally come back to their owners as they make sufficient distance.
“As an apology for you having to get involved with last night’s events, Ambassador Zrreak wishes to personally escort you back to your designated apartment.” she answers as three shuttles await them in the zone. The biggest and most armored of which opens up for the three to enter.
“Oh…” Chak utters in thought before Simone lets her down to enter the vessel.
As the princess steps on in, it’s clear this vessel is meant to fit many guests within on a regular basis considering the scuffing and scratch marks. But at this moment there is only one individual within.
Looking much like his son, Zrreak is of the larger variant of his species. Covered in various deep scars across his scales and adorned in high quality drapery he pets a smaller breed of dog in his lap.
“Thank you for accepting my invitation, Princess.” he greets with a respectful bow of his head.
“Of course, we very much appreciate your assistance with the media swarm.” Chak replies before she finds herself a seat.
“You can get off now…” Simone informs Sonla before following the Cali in.
The Vorook slowly slides down the Terran and does her best to position herself to hide behind the redhead as much as possible, eventually sitting down in a seat that has the larger frame of the Terran between her and the ambassador.
Simone looks the ambassador in the eyes with a hint of weariness. Although she isn’t necessarily suspicious, with the still very significant bounty on her fiance’s head… one can never be too careful. She waits until the seal of the shuttle door clicks shut before speaking up herself.
“Cute corgi, does it have a name?” she inquires.
“Hmmhmm” the Z’ah’tuck hums in amusement as he lightly scratches the canine on it’s rump, causing it to lift its head and perk its ears, “His name is Zioakaa, a play on the Z’ah’tuck title meaning ‘One who has seen the Abyss, and made it weep’. Such a title is usually reserved for artists or passionate leaders. People who can invoke a great shift of public morale, whether it be for sorrow, fear or hope. This dog? Although he is no small part of my public image, he has shifted my morale extraordinarily.” he answers in a relatively reminiscing voice.
Seeing his genuine soft appreciation for the animal is clear as day to Simone, she allows herself to relax as the shuttle takes off with two additional escorts.
“Dogs are pretty great, huh?” Simone chuckles.
“Possibly the best of everything your people have brought to the stars.” the man agrees, “Despite losing a long war with Terrans, Z’ah’tuck certainly gained from it in some aspects.”
“Crazy how that hashes out. And hey, more dogs in the universe? I’ll take it.” the redhead replies before peeking over to Sonla, who was tucking her legs up to make her silhouette smaller.
“Oh, how is your son fairing Ambassador Zrreak? And the others in his and his wife’s company?” Chak asks pleasantly.
“He has been advised to be in bed for a few days, but will make a full recovery. The others will recover as well, but those more substantially injured will of course need a fair bit more recovery.”
“That’s very good to hear. Be sure to pass along our best wishes.” the Princess replies with a nod of her head.
“I will. Though I must apologize for your involvement in his incident. Such business should have been avoided in the first place.” Zrreak says as he extends one of his hands out to Chak, which she accepts sooner than he would have expected from a Cali.
“Thank you for the gesture, the involvement was voluntary, I assure you. Believe it or not Ambassador, I have conducted myself in more perilous situations as you can no doubt imagine.” Chak says pleasantly, “Though I have a feeling you’ve brought us aboard your own personal shuttle with other motives in mind, yes?”
Simone tenses up again as the Ambassador’s raptor eyes focus on the Princess for a moment.
Tilting his horned head, Zrreak then lets out a ‘caught me red handed’ snicker before pulling his hand away.
“Yes, yes you’re right indeed. Though I assure you it has little to do with the price on your head. As much as I still enjoy a good hunt, I’m not one to prey upon my own allies. No, what I hope to discuss is ensuring you are reinstated as the prime monarch of the Cali people.” he reveals.
“Oh… pardon Zrreak… what exactly do you mean by that?” Chak asks as she recovers from such a bold notion.
“I’ve decided to place my bets on you, Chakalata’motaas. I bring you an offer already officiated over by my people’s leaders for you to respond. May I officially present it to you in this rather unofficial setting?” he inquires.
“Very well, but I cannot make a promise that I’ll be receptive to what you offer.” Chak grants as she crosses her lower limbs in her lap.
Zrreak presses an indication in a side datapad, activating a hardlight screen to appear along the middle open area of the shuttle. The text on the screen outlines the terms of the proposal to which the ambassador presents it aloud.
“This proposed bargain has been rattling around the Z’ah’tuck trade leaders since the coup of your father. Though it hinged on whether or not you or any of your siblings survived. Seeing you are indeed alive and making concerted efforts towards freeing your people from his tyrannical rule one way or another you fit the criteria. And so here it is; The Z’ah’tuck Conglomerate will publicly support your right to the Cali throne, and it is prepared to dedicate one-sixth of its war fleets and the Third-fang battalion to aid in the likely event of military conflict.” he pauses to let that settle before continuing, “In return, the Conglomerate requests that the Cali government agree to contribute Ten percent more Natural-grade product and twenty five percent more Clone-grade product to the Z’ah’tuck meat market trade for the next fifty standard year period. Secondly it is also requested that Cali shipyards produce Twenty five hundred trade-ships by Conglomerate provided specifications in the next five standard years. Thirdly, permit Z’ah’tuck trade businesses to set up shop on Cali colonies. Fourth and finally, vote and publicly advocate for the Z’ah’Tuck people to be officiated out of ‘Associate Species’ into ‘Member Species’ status in Central.” he finishes.
Chak scratches the sides of her head with her lower graspers as she seriously considers the alliance deal. It’s an incredible opportunity. With the Z’ah’tucks big economic pull among the carnivorous species of Central -despite them currently being of ‘Associate’ status- this could be very advantageous. But the cost for the support was fairly high, yet not totally unreasonable.
“Your offer is rather tempting, Ambassador. Though I cannot see myself agreeing to it as it stands. You see if open civil war does break out, then I fear my people will need a period of time to stabilize, especially economically. People will need to be fed, buildings rebuilt, and damage to our world repaired. So here’s my counter offer for your consideration;” she says as she reaches out in request for the datapad, of which is candidly handed to her for her to revise the terms for consideration, “Lower the twenty five percent for cloned product to twenty. Provide charitable relief shelter camps where displaced Cali can be warm and well fed during the war campaign, which may prove to be a great source of building up positive relations with not only my people but many others sitting in Member Central seats. And finally agree to grant Cali trade ships official access to Conglomerate trade routes with reduced fines by thirty percent. The rest of your terms are acceptable.” she responds.
“Hmmm…” Zrreak mumbles as he stares at the screen. He brings a claw to his armored muzzle, dragging it along a deep old scarring, “I have the authority to negotiate the terms within reason, and although I know a few trade managers will be disgruntled I believe your counter terms are acceptable.” he nods before transferring the developed agreement to the datapad for both parties to sign.
The Z’ah’Tuck signs first before handing the pad over.
Suppressing her eyes from blasting light to not give away how she honestly felt about this deal, Chak re-reads the entire agreement twice to make absolutely certain that there are no possible term manipulations. The Z’ah’tuck are known to be honerable in terms of business, but one can never be too careful in this realm of dealing.
Once she is certain of all the terms, Chak signs as well and hands it back.
“Your gamble on me is appreciated, Ambassador. I will do everything in my power to ensure that my father is deposed. With your aid, I see the path towards that even more clearer.” she assures.
“Time will tell. And to be honest, we stand to lose little until conflict is certain. The biggest risk we run is a prolonged open war with the Cali. Central history is not kind to Deathworlders declaring war on non-deathworlders, even under these circumstances we may risk being ousted completely from Central. Though I’m doubtful considering our stranglehold on the meat markets. Who else would they turn to? The Truba? With their reputation and recent enormous debacle? I don’t think so.” Zrreak chuckles as he returns to petting his lap dog.
“Such a travesty…” Chak agrees, “Is there more you can share regarding that situation?”
“Just that these Squilla understandably don’t have much of a government. They dwelled in deeper waters and complex cave systems in their comparative ‘iron age’. They are incredibly fast learners, however. Which gives most of the Central council the impression that the Truba have been suppressing the Squilla’s growth as a people for literal ages. I don’t think anything like this has ever happened in known galactic history. It’s still all a mess unfortunately, but important first steps have been taken. I’ve spoken to the representative of the Squilla only a few times, and seeing him come to terms with reality is bittersweet.” the ambassador explained.
“I see. Perhaps I may have a chance to meet him while I’m in central.” Chak says with a shrug.
“It’s a long line to privately meet in an official manner, which is to no surprise I assume?” Zrreak informs.
“Of course, perhaps not then.” Chak concedes.
Wide eyed, Simone looks back and forth between the two.
“Sorry, uhm… I feel like what just happened earlier is a pretty big fucking deal… Military support? Not that I’m complaining, but I’d imagine something like that having a bit more bureaucracy? A quick back and forth and it’s a done deal?” she questioned, utterly bewildered.
“This is how backroom deals tend to go, Simone, you know that.” Chak replies as she reaches a hand to take hold of one of the redhead’s.
She then squeezes in trembling excitement to show that she was putting up a polite professional act.
“Right. Yeah.” Simone corrects herself as she huffs a pant of jubilated air.
The ambassador turns to look at the Terran directly.
“Simone Thatch. If you're at liberty to confirm, through some dealings we have received interesting intel regarding a Terran group that calls itself the ‘Children of Gaia’. Have you encountered them previously?” he inquires.
“Ah, uhm… I know about them. But that’s all I’m really willing to share at this time. What sort of dealings are you referring to exactly?” the Terran responds.
“Nothing nefarious, at least at the surface. We have traded for strange breeds of dogs, tracing their origins to that group. We suspect that they are these ‘pirates’ that invaded the Gratt homeworld. Would that be correct?” Zrreak presses, now looking back and forth between the Terran and Cali.
Chak sighs but nods.
“That would be correct.” she admits.
“Why hide that fact?” the ambassador asks.
“Well, there's a reason to. And I’m afraid we can’t share why, but rest assured their identity will be broadly revealed in due time. Soon, if we can help it, but we have to secure a few things first.” Chak explains, “Apologies for withholding information from you, but I ask that the Conglomerate not share intel of the group for the time being.” Chak requests.
“I can’t promise such, but if it’s in your interest to wait, then it is likely ours as well.” Zrreak grants, “But if we found what we have, others are likely to as well. So I hope whatever you are planning comes around soon, Princess.” he adds.
“As do I, and trust me I understand.” Chak says as she squeezes Simone’s hand once more, “They are our enemies and what we intend to do is to dismantle them.” she assures.
“Ah, I hope you don’t mind a single stop before arriving at your apartment. I have a gift that I wish to present to you.” Zrreak announces after he seems to have received a notification on his Lens.
“Oh, how kind of you. What manner of gift?” Chak inquires.
“One that in some small way may bolster your personal security.” the ambassador vaguely answered a bit coyly.
“Oh joy…” Simone says, unsure if they’d be able to comfortably take on another staff member on the Kwip-chap.
…
Soaring down into a tight one way entrance tunnel, the shuttle eventually comes to a latching stop before being lifted up into an unloading room.
“Come, step out. It’s being brought to us.” Zrreak instructs as he stands and strides out.
Preparing themselves to politely turn his offer down, Simone and Chak step out after him. Sonla on the other hand decided then would be a perfect time to raid the fancy meat snacks she’d been eyeing for most of the trip.
As the three stand just outside the shuttle in wait, it takes only a few minutes for a Z’ah’tuck to turn a corner and enter the room.
“Unfortunately I don’t think we’ll have room to properly accommodate-” Chak begins to say before feeling her legs freeze up in sudden numbness as a beast comes trailing behind the Z’ah’tuck.
Simone’s eye tufts lift in surprise as she looks upon what she initially mistakes as a damn hyena as it shares the rusty red-brown color, stripes and even a shallow mohawk of longer fur going down its back. Though its pitbull-esk face and body structure clues her in that it is indeed a dog.
The thickly muscled domestic canine assertively pats its clawed paws across the floor towards them, passing up the handler it stopped and politely sat ten feet away.
Bending down, Zrreak sets down his corgi which without hesitation stamps quickly over to the comparatively titanous brethren. Sniffing up and around his new friend the loaf of a dog ran a circle around the other unbothered canine before splaying forward in a ‘play’ pose in front of it. Before then running off as if to invite a chase.
“Her name is Zrume, meaning ‘Wall of fangs and talons’. She is only two years of age, but understands commands in Galactic standard and is perfectly trained to guard her charge with her life.” Zrreak introduced before notifying the uncertain fright in the Princess, “She is also trained to assist as an emotional support companion. She can provide more Service-oriented work, but that hasn’t been a primary focus of her training. I thought that may suit someone of your nature, Princess.” he added before addressing the dog directly. “Zrume, at ease.”
The dog’s ice-blue eyes spark with hyper excitement as she breaks her statue pose to spaz out before engaging in play with the corgi, sniffing him in return greeting after easily catching up.
“She isn’t the best I can offer, but I believe she’d be perfect for you. May she approach to meet you?” the ambassador inquires.
“Uhm…” Chak utters before looking up to Simone for an opinion.
Biting her cheek, the redhead gave a tentative nod back.
“Oh, alright.” the princess agrees.
“Zrume, come.” Zrreak instructs.
Turning away and all but ignoring the corgi again, Zrume approaches much closer to the three. Her circular blue eyes look up at the ambassador loyally, only taking side glances of the two women.
“Transfer.” the Z’ah’tuck commands as he points to Chak first and then to Simone.
The head of the dog looked up at Chak, its head pretty much as large as hers.
“D-do I pet her?” Chak inquires.
“Of course, though I strongly recommend that you limit her social interaction to a minimum when she’s on the job. When she’s off, tell her ‘at ease’ so she knows.” Zrreak answers with an amused but serious tone.
“O-okay… Hello… Zrume… uhm… at ease? At ease.” Chak says directly to the animal.
Zrume sinks her head slightly forward to gently press against between the Cali’s lower arms. Looking up with her crisp blues she starts to wag her tail and lightly stamps her front paws.
Chak’s racing hearts start to relax as a familiar admiration feeling rises up within her. Glancing up at Simone, she caught her inwardly biting her lips to resist the broad smile from breaking out.
Looking back at the dog, Chak lifts all of her limbs and begins scritching at the places that she saw these animals enjoy in the media. Behind the ears, under the chin and the sides of the thick neck.
Zrume closes her eyes as her tail aggressively pats against the floor like a happy baton. And Chak swears the dog’s closed mouth smiled, though that could have been a trick to the angle she is viewing her.
“What do you think?” the ambassador asks, seeming to already know the answer.
“She’s so sweet…” Chak replies in giggle, “I don’t think I can say no…”
“Then in that case, I’ll have her supplies loaded up for you.”
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2023.05.28 17:21 VernonKazama My Mario Kart Wish List 📃
~ 1. Introduction ~
Here is a detailed description of my wishlist for a Mario Kart 9 or 10/X (if Tour is considered the 9th installment) I don't expect everyone to like all my ideas. This is just a wishlist. I obviously would be happy with any Mario Kart Nintendo decides to put out but in a perfect world, this is what I would want for it to be the best Mario Kart imo. I hope you enjoy.
*= Thoughts, Personal opinions, New ideas for modes, mechanics, driver outfits, vehicles, items, options, etc
- with numbered annotation⁰= Explanations on certain features
🔒= Locked. Must be unlocked by in game requirements or DLC
~ 2. Mechanics ~
~ Single Player / Multiplayer 》1P》2P》3P》4P》
Grand Prix》Class Optimization》Driver(s) Select》Vehicle Parts》Circuits》Cup Select》
Class Optimization options: Engine: 50cc》100cc》150cc》Mirror》All¹》All Mirror
¹》 Driver: Solo Dash》Double Dash》² Drift: Automatic》Manual》
³ Items: Normal》No Items》 Camera: Normal》First Person》⁴
*¹ - All and All Mirror options are only available in Grand Prix. After a Circuit has been selected, It'll play each Cup in order of that specific Circuit.
*² - All race and battle modes will feature either a Solo Dash or the new Double Dash option similar to Mario Kart Double Dash for extra replayability and character combinations.
*³ - Even if not many people liked Automatic drifting, it was there for a reason for you to choose. Some liked it. Some didn't. It should be the player's choice.
*⁴ - Camera can also be changed freely during the race from the pause menu.
Time Trials》Driver(s) Select》Circuits》Cup Select》Course Select》 Race Solo》Race Against Ghost》View Ghost》Online Ghost》Upload Ghost Data》
• VS Race》Driver(s) Select》Vehicle Parts》Customized Race》Circuits》Cup Select》Course Select》
Customized Race options: Engine Class: 50cc》100cc》150cc》Mirror》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》No Items》No Items and Coins》Custom》 COM: Easy》Normal》Hard》Pro¹》 COM Vehicles (Solo)
²: All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Doubles)²: All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Race Count: 4》5
³》8》12》16》32》64》All》 Laps: 1》2》3》4》5》⁴
*¹ - Added a Pro difficulty to make the CPU feel more of a challenge.
*² - Wanted to split the vehicle selections between Solo Dash and Double Dash drivers. Solo Dash drivers will now only select between Karts and Bikes and Double Dash drivers will only select between ATVs and new Buggy vehicles. *Buggys are essential similar to the designs of the Karts used in Mario Kart Double Dash. ATVs are now bigger in size to help fit the idea of 2 drivers on one vehicle.
*³ - The original Super Mario Kart had 5 courses per Cup so I brought that option back for custom races.
*⁴ - Wanted to make the option available for players. These courses will be excluded from Laps option and be set to default when selected: ⁿ⁶⁴ Wario Stadium, ⁿ⁶⁴ Rainbow Road, ᵍᶜⁿ Baby Park, ᵍᶜⁿ Wario Colosseum, ³ᵈˢ Wuhu Loop, ³ᵈˢ Maka Wuhu, ³ᵈˢ Rainbow Road, ʷⁱⁱ ᵘ Mount Wario, and ʷⁱⁱ ᵘ Big Blue.
Battle》Driver(s) Select》Vehicle Parts》Customized Battle》Course Select》
Customized Battle options: Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》Skilled》Custom》 Round Time: 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: Easy》Normal》Hard》Pro》 COM Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Round Count: 3 Rounds》5 Rounds》7 Rounds》¹
*¹ - I shortened the rounds. Anything past 7 rounds is too much imo but that's just me. Also being a little bias cuz I'm not a fan of battle mode.
~ Online Play 》1P》2P》
Worldwide: Grand Prix*》VS Race》Battle》
Regional: Grand Prix*》VS Race》Battle》
Friends》Create Room
Tournaments》Menu.
Menu options: Create a Tournament: Icon》Name》Rules》Time Settings》Other》 *Rules options: Mode: 50cc》100cc》150cc》Mirror》Balloon》Classic Balloon¹》 Renegade Roundup》Bob-omb Blast》Shine Runners
¹》Coin Runners》 Shine Thief》Thunder Cloud Tag¹》Random Battle》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》No Items》No Items or Coins》Frantic》Skilled*²》Custom》 Round Time (Battle only): 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: No COM》Easy》Normal》Hard》Pro》 Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Camera: Normal》First Person》 Smart Steering: Smart Steering OK》No Smart Steering》 *Time Settings options: Frequency: Weekly》Daily》Fixed Period》 Start Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 Start Date: Dependent》 Start Time: Dependent》 End Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 End Date: Dependent》 End Time: Dependent》 Round Count: 4 Rounds》8 Rounds》16 Rounds》 Group Shuffling: Don't Shuffle》Every 4th Match》 *Other options: Player Rating: Any Rating》0-2999》3000-9999》10000-99999》 Public/Private: Open to Everyone》Code Required》
*¹ - Scroll down to Battle section for more info.
*² - Skilled Items for Battle mode only.
Search by Code Search by Type Active Tournaments
- A Report button will finally be added to report cheaters/hackers/etc.
- I'm thinking Solo Dash races will feature the usual 12 players (1st - 12th place) while Double Dash races features upto 16 players but 8 groups total (1st - 8th place).
- Worldwide and Regional Grand Prix will be 2-12 racers (or 4-16 in doubles mode) in a 4-race Cup from any randomly displayed Cups. Cups are then selected based on player voting.
- Create Room will now feature customized options such as Mode, Teams, Items, CPUs, and Vehicles similar to the Create a Tournament option.
- For online, I'd also like for a better ranking system to prevent casual players from racing against competitive players and vice versa.
~ MKTV
My Replays. View saved replays from previous races or battles on and offline. * You can now save more than just 6 replays.
Online Replays*¹ View shared replays from others online
Spectate*²
*¹ - Should've already been added in the first place.
²* - View recent online races or battles replays. Earn coins by voting who'll be 1st. * Literally stole this idea from Smash.
~ Other Details
- The race start intro and race finishes to retro courses will have a remake version of their original transitions along with a rearranged verison of their original theme from that respective retro course. Example for better understanding. * Mario Kart GP courses will have the current game's race start and finish transitions.
- I somehow also want to incorporate a way that once the Retro Grand Prix is unlocked, the title screen will have remake versions of the original title screens from previous Mario Kart games similar to Mario Party Superstars. Example
- It would show different title screens at each start up similarly to how Mario Kart 8/Deluxe's title screens Example
- Sometimes the CPU seems to make decisions that only seem to target the player regardless of placement. I want a smarter CPU for harder difficulties that won't just use an item just to use. If a CPU is holding a shell, they should use it logically or defend themselves with it logically.
- I personally am fine with every other mechanic used in Mario Kart 8/Deluxe such as driving techniques used, amiibo settings, Stats, etc. Keep the same driving techniques even during Double Dash mode. I personally was not a fan of Mario Kart Double Dash's drift mechanic and would not want that function brought back.
~ 3. Characters and Vehicles ~
~ Characters
68 Total Drivers (including DLC) 32 Total Alternate Drivers. 100 Total Individual Characters.
- Driver select screen, press R button to rotate between alternate drivers. Some drivers will have upto 9 different outfits to choose from.
- I wanted the original 8 to be the starting roster.
~ Drivers
Mario》Metal Mario 🔒》Tanooki Mario 🔒》Fire Mario 🔒》Ice Mario 🔒》Dr. Mario 🔒》 - Mario (Classic) 🔒 - Mario (Builder) 🔒 - Mario (SNES) 🔒 - Mario (Sunshine) 🔒 - Mario (Tuxedo) 🔒 - Mario (N64)*🔒 - Metal Mario (Gold) 🔒
Luigi》Penguin Luigi 🔒》Fire Luigi 🔒》Gooigi*🔒》 - Luigi (Classic) 🔒 - Luigi (Golf) 🔒 - Luigi (Builder) 🔒
Peach》Pink Gold Peach 🔒》Cat Peach 🔒》Fire Peach*🔒》 - Peach (Wedding) 🔒
Yoshi - Light-blue Yoshi - Black Yoshi - Red Yoshi - Yellow Yoshi - White Yoshi - Purple Yoshi - Pink Yoshi - Orange Yoshi
Bowser》Dry Bowser 🔒》Meowser 🔒》 - Dry Bowser (Gold) 🔒
Donkey Kong Jr. - Donkey Kong Jr. (SNES) 🔒
Koopa Troopa》Koopa (Freerunning) 🔒》 - Red Koopa (Freerunning) - Blue Koopa (Freerunning) - Purple Koopa (Freerunning) - Gold Koopa (Freerunning) 🔒
Toad》Cat Toad 🔒》Captain Toad 🔒》 - Toad (Pit Crew) 🔒 - Toad (Builder) 🔒 - Toad (Astronaut) 🔒 - Toad (Blue)* - Toad (Yellow)* - Toad (Green)*
Donkey Kong 🔒
Wario 🔒 - Wario (Biker)*
Daisy 🔒
Birdo 🔒 - Birdo (Light Blue) - Birdo (Black) - Birdo (Red) - Birdo (Yellow) - Birdo (White) - Birdo (Purple) - Birdo (Green) - Birdo (Orange)
Baby Mario 🔒
Baby Luigi 🔒
Toadette 🔒》Peachette 🔒》 - Toadette (Explorer) 🔒 - Toadette (Builder) 🔒 - Toadette (Astronaut) 🔒
Paratroopa 🔒 - Green Paratroopa*
Diddy Kong 🔒
Bowser Jr. 🔒
Waluigi 🔒
Petey Piranha 🔒
King Boo 🔒 - King Boo (Luigi's Mansion)
Pac-Man 🔒
Ms. Pac-Man 🔒
Blinky 🔒》Pinky
》Inky》Clyde*》
Dry Bones 🔒 - Dry Bones (Gold) 🔒
R.O.B. 🔒 - R.O.B. (Famicom)*
Shy Guy 🔒 - Light-blue Shy Guy - Black Shy Guy - Green Shy Guy - Yellow Shy Guy - White Shy Guy - Blue Shy Guy - Pink Shy Guy - Orange Shy Guy
Mametchi 🔒
Baby Peach 🔒
Baby Daisy 🔒
Rosalina 🔒
Funky Kong 🔒
Mii 🔒
Honey Queen 🔒
Wiggler 🔒
Lakitu 🔒
Don-chan 🔒
Baby Rosalina 🔒
Iggy 🔒》Roy》Lemmy》Larry》Wendy》Ludwig》Morton》
Link 🔒 - Link (Champion's Tunic)
Villager 🔒 - Villager (Female)
Isabelle 🔒 - Isabelle (Winter)*
Inkling Girl 🔒 - Inkling Girl (lime green) - Inkling Girl (magenta)
Inkling Boy 🔒 - Inkling Boy (purple) - Inkling Boy (teal)
Pauline 🔒
Hammer Bro 🔒》Boomerang Bro 🔒》Ice Bro 🔒》Fire Bro 🔒》
Monty Mole 🔒
Dixie Kong 🔒
Nabbit 🔒
King Bob-omb 🔒
Kamek 🔒
Chargin' Chuck 🔒
Poochy 🔒
~ Newcomers
Noki ⁽ⁿᵉʷ⁾ 🔒 - Noki (Green) - Noki (Pink) - Noki (Yellow)
Pianta ⁽ⁿᵉʷ⁾ 🔒 - Pianta (Pink) - Pianta (Yellow) - Pianta (Purple)
Professor E. Gadd ⁽ⁿᵉʷ⁾ 🔒
Toadsworth ⁽ⁿᵉʷ⁾ 🔒
Luma ⁽ⁿᵉʷ⁾ 🔒 - Luma (Blue) - Luma (Pink) - Luma (Green) - Luma (Cyan) - Luma (Red) - Luma (Purple) - Luma (Black) - Luma (Orange)
~ DLC
Sonic the Hedgehog ⁽ⁿᵉʷ⁾ 🔒
Miles "Tails" Prower ⁽ⁿᵉʷ⁾ 🔒
King K. Rool ⁽ⁿᵉʷ⁾ 🔒》Kaptain K. Rool*》
Krunch ⁽ⁿᵉʷ⁾ 🔒 * Would be an excellent choice for a surprise DLC character to those familiar w/Diddy Kong Racing
Zelda ⁽ⁿᵉʷ⁾ 🔒》Sheik*》
Kirby ⁽ⁿᵉʷ⁾ 🔒
King Dedede ⁽ⁿᵉʷ⁾ 🔒
Captain Falcon ⁽ⁿᵉʷ⁾ 🔒
Samus ⁽ⁿᵉʷ⁾ 🔒》Zero Suit*》
Geno ⁽ⁿᵉʷ⁾ 🔒
- - there's plenty of room for more characters but I figured 100 was the perfect amount of characters, especially with the double dash feature with everyone potentially having a partner with no odd person out.
~ Vehicles
Available parts. The parts available are listed here in the order shown in the vehicle customization screen, with the following notation: ¹ = Changes color, depending on the character. ² = Changes color for the Koopalings. ³ = Changes color for Daisy, Baby Daisy, Rosalina, and Baby Rosalina. (DLC) = Part is only available as downloadable content.
- Personally, I would want a system that prevents everyone from choosing the best racer with the best vehicle parts. For example If Luigi is the best racer and his best vehicle is the standard kart with mushroom tires, and gold glider, obviously everyone will choose Toad and those exact parts to win races. I want everyone to choose their favorite racer and parts that make them comfortable to race in, and not just look at a list of the best racers and parts and just copy and paste that. I don't know how to fix this honestly but I'm sure someone could help with ideas to this to make everyone equal in a way on the track with their own individuality similar to what Mario Kart 7 did with their characters.
~ Karts (Solo Dash)
Standard Kart¹ 4-Wheel Cradle 8-Bit Pipe Frame¹ Apple Kart B Dasher Badwagon Barrel Train Biddybuggy (Buggybud)¹ Birthday Girl (Royal Ribbon)²/³ Blue Falcon Blue Seven Booster Seat (Baby Booster) Bruiser (Growlster) Brute Bull's-Eye Banzai Bulldog-W ⁽ⁿᵉʷ⁾ Bumble V Cact-R Cact-X Cat Cruiser Cheep Charger Cheep Snorkel Circuit Special¹ Clanky Kart Classic Dragster (Nostalgia 1) Cloud 9 Crawly Kart Cucumber Dasher II Daytripper (Royal Racer) Dozer Dasher Dragonfly Dry Bomber Egg 1 Flame Flyer Gold Mantis Gold Pipe Frame Gold Standard (Gold Kart) Green Apple Kart Honeycoupe (Dragonetti) Hurricane Jet Cruiser Jetsetter (Aero Glider) Jumbo Jetter Kiddie Kart¹ Koopa Clown² Landship ² Light Dancer Light Tripper Mach 8 Mini Beast (Concerto) Mushmellow Offroader P-Wing Paintster Parade Kart Penguin Slider Pink Mushmellow Pipe Frame¹ Piranha Prowler Poltergust 4000 Power Flower Prancer Prop Kart Quickshaw ROB-BLS Rambi Rider Royale Shooting Star Sky Pop ⁽ⁿᵉʷ⁾ Sneeker (Bounder)¹ Snow Skimmer Soda Jet Sports Coupe (Sports Coupé) Sprinter (B Dasher Mk. 2) Star Broom Steel Driver Streamliner Streetle Super 1 Super Blooper (Turbo Blooper) Surf Sailer Swift Talon Tanooki Kart Tea Coupe Tiny Titan (Rally Romper) Tiny Tug Tri-Speeder Wario Car Warship Wild Wing Wildlife Yellow Taxi Zucchini (Gherkin) Speed Star ⁽ᵈˡᶜ⁾
Source Whirlwind Sport ⁽ᵈˡᶜ⁾
Source Egg Mobile ⁽ᵈˡᶜ⁾ * Was inspired by this image I found.
Source Reminds me of the Egg Mobile with Monster tires White Cat ⁽ᵈˡᶜ⁾
Source Dark Schnieder ⁽ᵈˡᶜ⁾
Source Car¹ ⁽ᵈˡᶜ⁾ *
Source * the number in the center will be replaced by driver's logo Dragoon Kart ⁽ᵈˡᶜ *
Source ~ Bikes (Solo Dash)
Standard Bike¹ Bit Bike (Nanobike) City Tripper¹ Flame Rider Hurricane Jet Bubble (Bubble Bike) Master Cycle Zero Mr. Scooty (Mr Scooty) Phantom Quacker ROB-LGS Shooting Star (Twinkle Star) Sugarscoot (Bon Bon)¹ The Duke Varmint Wario Bike Zip Zip (Rapide) Zipper Wheelie Bike ⁽ᵈˡᶜ⁾
Source Bullet Bike¹ Comet Dolphin Dasher Flame Runner (Bowser Bike)¹ Jet Bike Mach Bike¹ Magikruiser¹ Master Cycle Sneakster (Nitrocycle) Sport Bike¹ Yoshi Bike¹ Zinger Sting ⁽ᵈˡᶜ⁾ * just an idea I had for a new bike based off of a beta imagine for Donkey Kong racing.
Source * the number in the center will be replaced by driver's logo. Bike version of the Prop Kart
~ ATVs (Double Dash)
Standard ATV (Standard Quad)¹ Bone Rattler Inkstriker Spear (Torpedo)¹ Splat Buggy Teddy Buggy Tyrant Wild Wiggler Hovercraft¹ ⁽ᵈˡᶜ⁾
Source ~ Buggys (Double Dash)
Standard Buggy ¹ Banisher Bolt Buggy Bullet Blaster Coach³ * Heart Coach/Bloom Coach from Mario Kart Double Dash DK Jumbo Fire Buggy¹ * Red Fire from Mario Kart Double Dash Goo-Goo Buggy¹ Koopa Dasher Koopa King Para-Wing Pipe Buggy¹ Piranha Pipes Turbo Birdo Turbo Yoshi Waluigi Racer
~ Tires
Standard (Normal) 8-Bit Standard Ancient Tires (Ancient Tyres) Azure Roller Bicycle Tires Blue Monster Blue Standard (Normal Blue) Button Capsule Crimson Slim Cushion Cyber Slick Drum Gold 8-Bit Standard Gold Tires (Gold Wheels) Heart Rings Hot Monster (Funky Monster) Iron Leaf Tires (Leaf Tyres) Metal Monster Mushroom Mushroom Off-Road Red Monster Retro Off-Road Roller Slick Slim Snorkel Tires Sponge Triforce Tires (Triforce Tyres) Wood (Wooden) Yoshi Tires
~ Gliders
Super Glider¹ 8-Bit Jumping Mario Beast Glider (Ghastly Glider) Bowser Kite Butterfly Sunset Cloud Glider Crimson Crane Droplet Glider Eggshell Glider Eggshell Glider Fare Flier Flower Glider Gold Glider Great Sail Hylian Kite MKTV Parafoil Oilpaper Umbrella Paper Glider Parachute Paraglider (Breath of the Wild) Paraglider (Parafoil) Peach Parasol³ Plane Glider Ribbon Swooper (Swoop) Waddle Wing Waluigi Wing Wario Wing Magic Carpet ⁽ᵈˡᶜ⁾
Source Wizpig Glider ⁽ᵈˡᶜ⁾
Example at 00:31 Tails Flier ⁽ᵈˡᶜ⁾
Source Knuckles Glider ⁽ᵈˡᶜ⁾
Source Gunship ⁽ᵈˡᶜ⁾
Source ~ 4. Items ~
× – Does not appear in Battle Mode.
~ Items found on the track
Item Box - Gives the player a random item. Items given are based on the player's distance from first place. * I would like for them to look either similar to how they looked in Mario Kart 64 or Mario Kart DS' design.
Coin - Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
Rupee - The equivalent of a coin, used for Hyrule Circuit and Zelda related courses. They replace coins in the item roulette and in the track.
Bell - The equivalent of a coin, used for Animal Crossing. They replace coins in the item roulette and in the track.
Cash - The equivalent of a coin, used for Splatoon related courses. They replace coins in the item roulette and in the track.
Balloon ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Diddy Kong Racing related course.
Source Item Box (Capsule) ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Sonic related course.
Source Star Block ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Kirby related course.
Source Banana ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Donkey Kong Country / Diddy Kong Racing related courses. They replace coins in the item roulette and in the track.
Source Ring ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Sonic related courses. They replace coins in the item roulette and in the track.
Source Food ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Kirby related courses. They replace coins in the item roulette and in the track.
Source ~ New Items
Coin Block ⁽ⁿᵉʷ⁾ - * floats above player for a short time (10 seconds). Hop to collect upto 10 coins. Can only be obtained if player has 0 coins. Replacing the Coin Box item from Mario Kart Tour.
Example ~ Returning Items
Banana Peel - When a kart hits a Banana Peel, it spins out. You can carry one behind your kart to protect yourself from a single attack. Can be thrown backward and forward.
Green Shell - Travels in a straight line and knocks over a kart it hits.
Red Shell - Red Shell Homes in on the closest kart in front of the player and knocks it over.
Feather - Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump).
Mushroom - Provides the player's kart with a small speed boost.
Super Star - Provides the player invincibility from all terrain and items, and also giving a speed boost.
Boo - Unleashes Boo, who turns the player invisible for a brief time, making them impervious to enemy attacks, and steals an opponent's item. Cannot steal Special Items.
Coinˣ - Grants the player two extra coins and a micro boost.
Lightningˣ - Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Fake Item - Looks just like an item box, but when you run into it, it knocks you over.
Bob-omb - Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Blooper - Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bullet Billˣ - Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
Spiny Shellˣ - Targets the racer in first place, knocking over all other karts in its path.
Super Horn - Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
~ Special Items
Fireball (Red) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Mario, Fire Mario
Fireball (Green) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Luigi, Fire Luigi
Fire Flower - Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. Drivers: Metal Mario, Fire Peach, Fire Bro
Ice Flower - Three balls of ice will revolve around your kart. Throw them all at once and they'll freeze any kart they hit, causing them to slide. Drivers: Ice Bro, Ice Mario, Penguin Luigi
Heart - This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. Any item that hits the player becomes theirs to use. A cute and handy item. Drivers: Peach, Daisy, Villager, Wendy, Mametchi
Yoshi's Egg - This egg rolls down the road and home in on opponents. When they hit and break, they'll drop three more items. Drivers: Yoshi
Birdo's Egg - Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. Drivers: Birdo
Chain Chomp - This fearsome beast chases karts with reckless abandon, pulling the player behind it at breakneck speeds. Drivers: Baby Mario, Baby Luigi
Triple Mushrooms - Orbits the player's kart, providing them with three separate speed boosts. Drivers: Toad, Toadette
Golden Mushroom - Provides the player's kart with continuous speed boosts for a short time. Drivers: Captain Toad
Mega Mushroom - The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. Drivers: Pac-Man, Ms. Pac-Man, Wiggler
Poison Mushroom - A stationary item. Looks like a regular mushroom but If one is run into, the victim shrinks, as if hit by a Lightning. Shrunken racers who run into it revert to normal size. Drivers: Kamek * ngl, i didn't really know who to give this item to
Mushroom Cannon - A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time. Drivers: Monty Mole, Peachette, Toadsworth
Triple Green Shells - Three green shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Koopa Troopa, Dry Bones, Lakitu, Koopa (Freerunning)
Triple Red Shells - Three red shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Paratroopa, Dry Bones, Lakitu, Koopa (Freerunning)
Bowser's Shell - An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself. Drivers: Bowser, Bowser Jr., Dry Bowser
Triple Bananas - Three bananas that orbit the player's kart, protecting them from incoming attacks. Drivers: Donkey Kong Jr., Dixie Kong
Giant Banana - Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. Drivers: Donkey Kong
Banana Barrels - Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of or behind your kart for a set time. Drivers: Diddy Kong, Funky Kong
Thunder Cloud - A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Drivers: Blinky, Pinky, Inky, Clyde * If there was absolutely no choice but to have the next Meta character, it'd be the Ghosts. Having one of the worst possible specials in the game should balance them out.
POW Block - The POW Block appears above the karts as a 2D image, warning players of its arrival, and causes any racer on the ground ahead of the user to spin out and drop their items. * Since wheelies are no longer a thing, it always spins out other racers unless they're in anti-gravity mode or during an in air trick Drivers: Mii, Don-chan
Super Leaf- Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. Drivers: Tanooki Mario
Lucky Seven - Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. Drivers: King Boo, Pauline, Poochy, Nabbit, Chargin' Chuck, Pianta, Noki
Boomerang Flower - Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use. Driver: Boomerang Bro, Larry
Piranha Plant - Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. Drivers: Petey Piranha
Double Bob-ombs - Two Bob-ombs will revolve around your kart. Throw them both at once. Drivers: Wario, Waluigi, Roy
Bob-omb Cannon - Continually shoots out Bob-ombs in front of your kart for a set time. Drivers: Shy Guy
Giga Bob-omb - After being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb. Drivers: King Bob-omb
Bubble - Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Drivers: Baby Peach, Baby Daisy, Baby Rosalina, Lemmy
Dash Ring - Tosses out three rings in front of you along the track. Pass through them for a speed boost! Drivers: Rosalina, Luma, Ludwig, Honey Queen
Hammer - Throws multiple Hammers in an arc aimed at karts in front of yours. Drivers: Hammer Bro
Super Bell - A bell rings above the driver, knocking away nearby karts and items. The bell rings three consecutive times. Drivers: Cat Peach, Cat Toad
Capsule - Three colorful capsules surround your kart. They'll bounce at opponents when thrown. Drivers: Dr. Mario
Splat Bomb ⁽ⁿᵉʷ⁾ - * Explodes after a short time when thrown or dropped, knocking and spraying ink on any kart in its blast radius and reduces their visibility. The racers hit also lose some of their traction while sprayed. Drivers: Inkling Girl, Inkling Boy
Magical Boomerang ⁽ⁿᵉʷ⁾ - * Works like a Boomerang Flower that tracks closes kart infront of player like a Red Shell Drivers: Link
Magnet ⁽ᵈˡᶜ⁾ - * a powerful magnet that pulls opponents towards the player
Source Drivers: Krunch
Nayru's Love ⁽ᵈˡᶜ⁾ - * will surround the racer's kart with a protective shield. Any items that hit this shield will be reflected back at the racer who used them. If a driver using Nayru's Love is attacked with an item such as a Lightning, the racer who used the Lightning item will take damage. Drivers: Zelda
Copy Ability ⁽ᵈˡᶜ⁾ - * steals Special item from any racer. If no racer has a special item on them, it'll randomly generate a random racer's Special Item. Drivers: Kirby
Dedede's Hammer ⁽ᵈˡᶜ⁾ - * driver using Dedede's Hammer, will swing it around for about 5 seconds. Any karts hit will be squashed, causing them to lose their item and speed momentarily. Drivers: King Dedede
Invincibility Shield ⁽ᵈˡᶜ⁾ - * become invulnerable to all damage for a short time. Drivers: Sonic, Tails
Bombs ⁽ᵈˡᶜ⁾ - * Think Double Bob-ombs, the original Triple Bananas and the Feather item. If used as a protective item, upon the explosion, the player will leap in the air, providing a small speed boost upon landing. Drivers: Samus
Geno Flash ⁽ᵈˡᶜ⁾ - * works like a Lightning but doesn't strink opponents. Drivers: Geno
- - R.O.B. and Professor E. Gadd have the ability to obtain any special item, excluding Fireball (Green), Birdo's Egg, Lucky Seven, Nayru's Love ⁽ᵈˡᶜ⁾, Copy Ability ⁽ᵈˡᶜ⁾, and Geno Flash ⁽ᵈˡᶜ⁾
~ 5. Courses ~
~ Cups
161 Total Courses
Nitro Grand Prix Mushroom Cup》 Flower Cup》 Star Cup》 Special Cup 🔒
Retro Grand Prix 🔒 Mushroom 🍄 Courses : Shell Cup》Golden Dash Cup》Red Coin Cup》Blue Coin Cup》Banana Cup》Lucky Cat Cup》1-Up Cup》Gold Cup》
Flower 🌷 Courses: Leaf Cup》Turnip Cup》Freezie Cup》Metal Cup》 Lightning Cup》Rock Cup》POW Cup》Heart Cup》
Star ⭐️ Courses: Sun Cup》Moon Cup》Red Shell Cup》Thunder Cloud Cup》Wing Cup》Boomerang Cup》Coin Block Cup》Warp Cup》
Special 👑 Courses: Vanish Cup》Cherry Cup》Mega Cup》Tanooki Cup》? Block Cup》Spiny Cup》Shine Cup》Grand Cup》
World Grand Prix🔒 Lightning⚡️Courses: Egg Cup》Triforce Cup》Crossing Cup》Bell Cup》Propeller Cup》Fruit Cup》Feather Cup》Acorn Cup》Super Cup》World Cup》
Extra Grand Prix 🔒* Excellent idea to introduce courses from the Mario Kart GP series as well as new courses for DLC content
~ New Courses
Nitro Grand Prix: Mushroom Cup 🍄 1. New Mario Circuit 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Flower Cup 🌷 1. beach- or water-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Star Cup ⭐️ 1. ice- or snow-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Special Cup 👑 1. TBD 2. TBD 3. New Bowser's Castle 4. New Rainbow Road
~ Retro Courses
Mushroom 🍄 Courses Retro Grand Prix: Shell Cup 1. ʷⁱⁱ ᵘ Mario Kart Stadium 2. ᵈˢ Yoshi Falls 3. ᵍᶜⁿ Baby Park 4. ˢⁿᵉˢ Bowser Castle 1
Retro Grand Prix: Golden Dash Cup 1. ʷⁱⁱ Luigi Circuit 2. ᵍᵇᵃ Shy Guy Beach 3. ʷⁱⁱ ᵘ Sweet Sweet Canyon 4. ᵍᶜⁿ Dry Dry Desert
Retro Grand Prix: Red Coin Cup 1. ³ᵈˢ Toad Circuit 2. ⁿ⁶⁴ Moo Moo Farm 3. ᵍᵇᵃ Riverside Park 4. ʷⁱⁱ Toad's Factory
Retro Grand Prix: Blue Coin Cup 1. ⁿ⁶⁴ Luigi Raceway 2. ˢⁿᵉˢ Donut Plains 1 3. ᵈˢ Cheep Cheep Beach 4. ³ᵈˢ Shy Guy Bazaar
Retro Grand Prix: Banana Cup 1. ᵈˢ Figure-8 Circuit 2. ʷⁱⁱ Moo Moo Meadows 3. ³ᵈˢ Cheep Cheep Lagoon 4. ⁿ⁶⁴ Kalimari Desert
Retro Grand Prix: Lucky Cat Cup 1. ˢⁿᵉˢ Mario Circuit 1 2. ᵍᶜⁿ Peach Beach 3. ⁿ⁶⁴ Koopa Troopa Beach 4. ʷⁱⁱ ᵘ Thwomp Ruins
Retro Grand Prix: 1-Up Cup 1. ᵍᶜⁿ Luigi Circuit 2. ³ᵈˢ Daisy Hills 3. ˢⁿᵉˢ Ghost Valley 1 4. ᵍᵇᵃ Bowser Castle 1
Retro Grand Prix: Gold Cup 1. ᵍᵇᵃ Peach Circuit 2. ʷⁱⁱ ᵘ Water Park 3. ʷⁱⁱ Mushroom Gorge 4. ᵈˢ Luigi's Mansion
Flower 🌷 Courses Retro Grand Prix: Leaf Cup 1. ᵍᶜⁿ Mushroom Bridge 2. ᵍᵇᵃ Boo Lake 3. ʷⁱⁱ ᵘ Twisted Mansion 4. ³ᵈˢ Rock Rock Mountain
Retro Grand Prix: Turnip Cup 1. ᵍᵇᵃ Mario Circuit 2. ʷⁱⁱ ᵘ Toad Harbor 3. ⁿ⁶⁴ Choco Mountain 4. ˢⁿᵉˢ Bowser Castle 2
Retro Grand Prix: Freezie Cup 1. ᵈˢ Desert Hills 2. ᵍᶜⁿ Mario Circuit 3. ʷⁱⁱ DK Summit 4. ᵍᵇᵃ Bowser Castle 2
Retro Grand Prix: Metal Cup 1. ʷⁱⁱ Mario Circuit 2. ⁿ⁶⁴ Frappe Snowland 3. ᵍᶜⁿ Daisy Cruiser 4. ʷⁱⁱ ᵘ Shy Guy Falls
Retro Grand Prix: Lightning Cup 1. ʷⁱⁱ ᵘ Mario Circuit 2. ˢⁿᵉˢ Ghost Valley 2 3. ᵈˢ Waluigi Pinball 4. ʷⁱⁱ Wario's Gold Mine
Retro Grand Prix: Rock Cup 1. ˢⁿᵉˢ Choco Island 1 2. ᵈˢ Delfino Square 3. ³ᵈˢ Music Park 4. ⁿ⁶⁴ Mario Raceway
Retro Grand Prix: POW Cup 1. ³ᵈˢ Wuhu Loop 2. ʷⁱⁱ Coconut Mall 3. ᵍᵇᵃ Cheese Land 4. ᵈˢ Shroom Ridge
Retro Grand Prix: Heart Cup 1. ⁿ⁶⁴ Toad's Turnpike 2. ³ᵈˢ Mario Circuit 3. ˢⁿᵉˢ Donut Plains 2 4. ᵍᶜⁿ Waluigi Stadium
Star ⭐️ Courses Retro Grand Prix: Sun Cup 1. ᵍᵇᵃ Snow Land 2. ˢⁿᵉˢ Choco Island 2 3. ᵍᶜⁿ Yoshi Circuit 4. ⁿ⁶⁴ Bowser's Castle
Retro Grand Prix: Moon Cup 1. ⁿ⁶⁴ Wario Stadium 2. ʷⁱⁱ Koopa Cape 3. ᵍᵇᵃ Yoshi Desert 4. ʷⁱⁱ ᵘ Mount Wario
Retro Grand Prix: Red Shell Cup 1. ʷⁱⁱ Daisy Circuit 2. ᵍᵇᵃ Ribbon Road 3. ᵈˢ Mario Circuit 4. ᵍᶜⁿ DK Mountain
Retro Grand Prix: Thunder Cloud Cup 1. ʷⁱⁱ ᵘ Sunshine Airport 2. ⁿ⁶⁴ Sherbet Land 3. ˢⁿᵉˢ Vanilla Lake 1 4. ³ᵈˢ Maka Wuhu
Retro Grand Prix: Wing Cup 1. ᵈˢ DK Pass 2. ʷⁱⁱ ᵘ Dolphin Shoals 3. ³ᵈˢ Neo Bowser City 4. ʷⁱⁱ Grumble Volcano
Retro Grand Prix: Boomerang Cup 1. ᵍᶜⁿ Sherbet Land 2. ³ᵈˢ Wario Shipyard 3. ⁿ⁶⁴ Royal Raceway 4. ˢⁿᵉˢ Bowser Castle 3
Retro Grand Prix: Coin Block Cup 1. ˢⁿᵉˢ Koopa Beach 1 2. ᵈˢ Tick-Tock Clock 3. ʷⁱⁱ Maple Treeway 4. ᵍᵇᵃ Bowser Castle 3
Retro Grand Prix: Warp Cup 1. ³ᵈˢ Piranha Plant Slide 2. ᵍᶜⁿ Mushroom City 3. ʷⁱⁱ ᵘ Electrodrome 4. ᵈˢ Airship Fortress
Special 👑 Courses Retro Grand Prix: Vanish Cup 1. ˢⁿᵉˢ Donut Plains 3 2. ʷⁱⁱ Moonview Highway 3. ᵍᵇᵃ Bowser Castle 4 4. ᵍᶜⁿ Rainbow Road
Retro Grand Prix: Cherry Cup 1. ³ᵈˢ DK Jungle 2. ᵍᵇᵃ Broken Pier 3. ˢⁿᵉˢ Ghost Valley 3 4. ʷⁱⁱ ᵘ Rainbow Road
Retro Grand Prix: Mega Cup 1. ʷⁱⁱ Dry Dry Ruins 2. ʷⁱⁱ ᵘ Bone-Dry Dunes 3. ⁿ⁶⁴ Banshee Boardwalk 4. ˢⁿᵉˢ Vanilla Lake 2
Retro Grand Prix: Tanooki Cup 1. ᵍᶜⁿ Wario Colosseum 2. ³ᵈˢ Rosalina's Ice World 3. ʷⁱⁱ Bowser's Castle 4. ⁿ⁶⁴ Rainbow Road
Retro Grand Prix: ? Block Cup 1. ᵈˢ Wario Stadium 2. ˢⁿᵉˢ Koopa Beach 2 3. ʷⁱⁱ ᵘ Bowser's Castle 4. ᵍᵇᵃ Rainbow Road
Retro Grand Prix: Spiny Cup 1. ᵍᵇᵃ Lakeside Park 2. ᵍᶜⁿ Dino Dino Jungle 3. ᵈˢ Bowser Castle 4. ʷⁱⁱ Rainbow Road
Retro Grand Prix: Shine Cup 1. ʷⁱⁱ ᵘ Cloudtop Cruise 2. ⁿ⁶⁴ Yoshi Valley 3. ³ᵈˢ Bowser's Castle 4. ᵈˢ Rainbow Road
Retro Grand Prix: Grand Cup 1. ⁿ⁶⁴ D.K.'s Jungle Parkway 2. ᵈˢ Peach Gardens 3. ᵍᶜⁿ Bowser's Castle 4. ³ᵈˢ Rainbow Road
Lightning⚡️Courses 🔒 World Grand Prix: Egg Cup 1. ˢⁿᵉˢ Rainbow Road 2. ᵗᵒᵘʳ Berlin Byways 3. ʷⁱⁱ ᵘ Wild Woods 4. ˢʷᶦᵗᶜʰ Yoshi's Island
World Grand Prix: Triforce Cup 1. ˢⁿᵉˢ Mario Circuit 4 2. ᵗᵒᵘʳ Los Angeles Laps 3. ᵗᵒᵘʳ Piranha Plant Cove 4. ʷⁱⁱ ᵘ Hyrule Circuit
World Grand Prix: Crossing Cup 1. ᵍᵇᵃ Luigi Circuit 2. ᵗᵒᵘʳ Sydney Sprint 3. TBA 4. ʷⁱⁱ ᵘ Animal Crossing
World Grand Prix: Bell Cup 1. ᵍᵇᵃ Sky Garden 2. ᵗᵒᵘʳ Singapore Speedway 3. ʷⁱⁱ ᵘ Super Bell Subway 4. TBA
World Grand Prix: Propeller Cup 1. ˢⁿᵉˢ Mario Circuit 3 2. ᵗᵒᵘʳ Vancouver Velocity 3. ʷⁱⁱ ᵘ Ice Ice Outpost 4. ˢʷᶦᵗᶜʰ Sky-High Sundae
World Grand Prix: Fruit Cup 1. ᵍᵇᵃ Sunset Wilds 2. ᵗᵒᵘʳ New York Minute 3. ᵗᵒᵘʳ Bangkok Rush 4. TBA
World Grand Prix: Feather Cup 1. ˢⁿᵉˢ Mario Circuit 2 2. ᵗᵒᵘʳ London Loop 3. ᵗᵒᵘʳ Ninja Hideaway 4. ʷⁱⁱ ᵘ Mute City
World Grand Prix: Acorn Cup 1. ᵗᵒᵘʳ Paris Promenade 2. ᵗᵒᵘʳ Merry Mountain 3. ʷⁱⁱ ᵘ Dragon Driftway 4. TBA
World Grand Prix: Super Cup 1. ᵍᵇᵃ Cheep-Cheep Island 2. ᵗᵒᵘʳ Amsterdam Drift 3. TBA 4. ʷⁱⁱ ᵘ Big Blue
World Grand Prix: World Cup 1. ᵗᵒᵘʳ Tokyo Blur 2. ʷⁱⁱ ᵘ Excitebike Arena 3. ᵗᵒᵘʳ Athens Dash 4. TBA
~ Extra/DLC Courses
Extra Grand Prix: Mario Cup 1. ᵃᵍᵖ Mario Highway 2. ᵃᵍᵖ Mario Beach
Extra Grand Prix: Extra Mario Cup 🔒 1. ᵃᵍᵖᵈˣ Splash Circuit 2. ᵃᵍᵖᵈˣ Tropical Coast
Extra Grand Prix: DK Cup 1. ᵃᵍᵖ DK Jungle 2. ᵃᵍᵖ Bananan Ruins
Extra Grand Prix: Extra DK Cup 🔒 1. ᵃᵍᵖᵈˣ Bananan Labyrinth 2. ᵃᵍᵖᵈˣ DK Jungle
Extra Grand Prix: Wario Cup 1. ᵃᵍᵖ Diamond City 2. ᵃᵍᵖ Snow Panic
Extra Grand Prix: Waluigi Cup 1. ᵃᵍᵖ² Stadium Arena 2. ᵃᵍᵖ² Waluigi Stadium
Extra Grand Prix: Pac-Man Cup 1. ᵃᵍᵖ Pac Mountain 2. ᵃᵍᵖ Pac Labyrinth
Extra Grand Prix: Extra Pac-Man Cup 🔒 1. ᵃᵍᵖᵈˣ PAC-MAN Stadium 2. ᵃᵍᵖᵈˣ NAMCO Circuit
Extra Grand Prix: Bowser Cup 1. ᵃᵍᵖ Bowser's Castle 2. ᵃᵍᵖ Castle Wall
Extra Grand Prix: Extra Bowser Cup 🔒 1. ᵃᵍᵖᵈˣ Bowser's Factory 2. ᵃᵍᵖᵈˣ Bowser's Castle
Extra Grand Prix: Rainbow Cup 🔒 1. ᵃᵍᵖ Rainbow Coaster 2. ᵃᵍᵖ Rainbow Downhill
Extra Grand Prix: Yoshi Cup 1. ᵃᵍᵖ² Yoshi Park 1 2. ᵃᵍᵖ² Yoshi Park 2
Extra Grand Prix: Toad Cup 1. ᵃᵍᵖᵈˣ Peach Castle 2. ᵃᵍᵖᵈˣ Kingdom Way
Extra Grand Prix: Don-chan Cup 🔒 1. ᵃᵍᵖᵈˣ Bon Dance Street 2. ᵃᵍᵖᵈˣ Omatsuri Circuit
Extra Grand Prix: Bowser Jr. Cup 1. ᵃᵍᵖᵈˣ Aerial Road 2. ᵃᵍᵖᵈˣ Sky Arena
Extra Grand Prix: Inklings Cup 1. Splatoon themed course * Splat Circuit 2. Splatoon themed course
Extra Grand Prix: Sonic ⁽ᵈˡᶜ⁾ 🔒 1. Sonic themed course * Twinkle Circuit
Source at 1:00 2. Sonic themed course * Green Hill Zone related course
Extra Grand Prix: King K. Rool ⁽ᵈˡᶜ⁾ 🔒 1. King K. Rool/Donkey Kong Country related themed course 2. Diddy Kong Racing related themed course * Jungle Falls or Darkmoon Caverns
Source 1 Source 2 Extra Grand Prix: Zelda ⁽ᵈˡᶜ⁾ 🔒 1. Zelda themed course * Lost Woods 2. Zelda themed course
Extra Grand Prix: Kirby ⁽ᵈˡᶜ⁾ 🔒 1. Kirby themed course * Fantasy Meadows (from Kirby Air Ride)
Source 2. Kirby themed course * Meta Knight's Halberd or The Great Cave Offensive
Extra Grand Prix: Samus ⁽ᵈˡᶜ⁾ 🔒 1. Metroid themed course 2. Metroid themed course
~ 6. Battle ~
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode where it is increased to 100cc.
~ Battle Modes
Balloon Battle》Team Balloon Battle》 Classic Balloon Battle
》Team Classic Balloon Battle - Mini Bomb Karts return. Shine Thief》Team Shine Thief》 Bob-omb Blast》Team Bob-omb Blast Shine Runners Coin Runners (Coin Battle)》Team Coin Runners》 Renegade Roundup
Thunder Cloud Tag ⁽ⁿᵉʷ⁾* - Similar to Shine Thief but reverse. Think of it as Tag. A random player has a Thunder Cloud and must tag others to lose it from above their head. If the player holds the Thunder Cloud when the timer reaches zero, this process repeats until one player remains.
~ Courses
ˢⁿᵉˢ Battle Course 1 ˢⁿᵉˢ Battle Course 2 ˢⁿᵉˢ Battle Course 3 ˢⁿᵉˢ Battle Course 4 ⁿ⁶⁴ Big Donut ⁿ⁶⁴ Block Fort ⁿ⁶⁴ Double Deck ⁿ⁶⁴ Skyscraper ᵍᵇᵃ Battle Course 1 ᵍᵇᵃ Battle Course 2 ᵍᵇᵃ Battle Course 3 ᵍᵇᵃ Battle Course 4 ᵍᶜⁿ Cookie Land ᵍᶜⁿ Block City ᵍᶜⁿ Luigi's Mansion ᵍᶜⁿ Nintendo GameCube ᵍᶜⁿ Pipe Plaza ᵍᶜⁿ Tilt-a-Kart ᵈˢ Nintendo DS ᵈˢ Twilight House ᵈˢ Palm Shore ᵈˢ Tart Top ᵈˢ Block Fort ᵈˢ Pipe Plaza ʷⁱⁱ Block Plaza ʷⁱⁱ Delfino Pier ʷⁱⁱ Funky Stadium ʷⁱⁱ Chain Chomp Wheel ʷⁱⁱ Thwomp Desert ³ᵈˢ Honeybee Hive (Honeybee House) ³ᵈˢ Sherbet Rink ³ᵈˢ Wuhu Town ˢʷᶦᵗᶜʰ Battle Stadium ˢʷᶦᵗᶜʰ Sweet Sweet Kingdom ˢʷᶦᵗᶜʰ Dragon Palace ˢʷᶦᵗᶜʰ Lunar Colony ˢʷᶦᵗᶜʰ Urchin Underpass ᵗᵒᵘʳ New York Minute B ᵗᵒᵘʳ Paris Promenade B Icicle Pyramid or Smokey Castle ⁽ᵈˡᶜ⁾
Source 1 Source 2 submitted by
VernonKazama to
u/VernonKazama [link] [comments]
2023.05.28 17:18 bankerwithpills Disc Golf near the Caverns
I figured that my wife and I can't be the only ones that will want to play a few rounds during the Caverns run. I'll be bringing my basket for the campground, so feel free to bring discs and rattle some chains!
I've played the last 3 on this list, so please feel free to ask further questions. If anyone is interested in putting a group together to go play and have some lunch one day, reach out!
Can't wait to see you weirdos next weekend!
Nearby Courses:
Baggenstoss Farms: 18-20 minutes from the Caverns. Looks like a mid-range or putter only course. Photos don't show many trees or wooded shots, so this seems like it'd be a fun beginner course or an ace-run course. Recent reviews say that it is a lot of fun.
Swerve: 22-25 minutes from the Caverns. Additonal
link. This is a private course located around a lake with around 25 hole. It says that it costs $4 to play with the purchase of a disc. The photos look very fun, but I recommend reaching out to the company to confirm the price and availability.
Nissan Decherd: 22-25 minutes from the Caverns. Looks like another beginner friendly, mid-ranger or putter course. 10 holes. Recent reviews say that it has a nice course flow and is in good shape.
Winchester City Park: 30-35 minutes from the Caverns. This seems to be the best option for an 18 hole course with some variety and difficulty. Recent reviews say it's in good condition and that people have had fun.
Gnome Home: 40-45 minutes from the Caverns. This is a private course desgined by someone that "just loves disc golf". Seems to be quite wooded, with some variety. Seems like it will be a blast but might require some forethought and planning. Check out the
Facebook page to ask questions or permission.
Sunrise Rotary Park: 40-45 minutes from the Caverns. Reviews say that it can be quite muddy. Other than that, the park seems like a blast with a variety of holes in the woods and open fairways. It holds 27 holes so might be worth the drive to spend some time out there.
HV Griffin: 55-60 minutes from the Caverns. Mostly wooded with a few open shots. Reviews recommend mid-range and putters. Seems to have some elevation challenges but still recommended for beginners.
Fair Haven: 55-60 minutes from the Caverns. Not the highest rated course but I included it as it's very close to HV Griffin. People complain that it needs to be mowed and there is potential to lose discs.
Don Davidson: 55-60 minutes from the Caverns. Reviews say it is not a challenging course and is recommended for beginners. Looks to be a mix of open fairways and wooded shots.
Portland Park: 75 minutes from the Caverns. Located at the bottom of Signal Mountain near Chattanooga. 9 hole course with open fairways and 3 wooded holes. Not terribly challenging at all. Mid-range and putter course.
The Narrows: 75 minutes from the Caverns. Not recommended for beginners. Easily the most challenging course in Chattanooga. Tight wooded lines, unkept woods. Has a few par 4's sprinkled amidst the course. Challenging 200ish' carry over a pond towards the end of the course. HIGHLY recommend if you are up for the challenge. You have been warned. Same location as The Sinks. Course starts near hole 16/17 of The Sinks.
The Sinks: 75 minutes from the Caverns. This is the older cousin to The Narrows. Entirely wooded 18 hole course (with 2 secret inners) located in Chattanooga. Provides both short and long tees, as well as short and long baskets for nearly every hole. Highly recommend as this is the flagship course in Chattanooga. It will be busy. Same location as The Narrows.
Camp Jordan: 90 minutes from the Caverns. Combination of wooded holes and open fairways. Boasts the longest hole in Chattanooga. Offers a ton of grip and rip holes amidst some very technical wooded holes. Can be very busy as Camp Jordan is a multi-purpose park, but overall is a lot of fun.
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KGATLW [link] [comments]
2023.05.28 17:11 fairydommother Need clarification on timing and chains please!
I struggle with understanding when I can and can’t activate set spells and traps and what I can and can’t chain them too. I feel to everyone else it’s really obvious but I always find myself hesitating and missing timing because I’m just not sure.
So, specific questions. For the purposes of this, there is no activation condition on any of the cards like “when/if” wording. Just do the thing on activation.
I have 3 set quick play spells and 2 set traps.
Can I activate all of them in one chain?
Do I have to pause between activations of the spells to allow for a response or are they faster than that?
Is there a specific order I must chain them in in order to get them all off at once? Or is any order fine provided I have all the targets I need?
Can I also use a monster effect as the last link in the chain? (It is also a quick effect).
So in theory what that would look like, if I can do it the way I want, is:
Opponent summons monster
On summon activate quick play 1
Chain qp 2
Chain qp 3
Chain trap 1
Chain trap 2
Chain monster effect
Resolve: my monster effect negates opponents summoned monster effects. Traps summon more monsters.
Quick plays: if the initial target is replaced by a new target do the spells fizzle? Or can I select a new target?
If they fizzle, I would instead only activate one of the traps to prevent that as only one replaces the target. OR activate that trap FIRST so that it resolves last and my quick plays keep their original target?
The monster replacement is using one Xyz as material for a new xyz, so the original target would not be gone, per se. But I feel like it makes the spell fizzle.
Happy to answer any questions about this or make clarifications. I’m hoping it works the way I want it to.
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Yugioh101 [link] [comments]
2023.05.28 16:50 Loot_box_Terminal Reponses to the Latest QA
| Many friends still do not know what's happening in War Thunder (at least 15% premium players does not) We need to spread the message about what players can do and should do. https://preview.redd.it/vyh1yrwtom2b1.png?width=1092&format=png&auto=webp&s=15c5c0265827d963d17da032c4f214569ba582cd Unfortunate Developments on Dev Server More Fees and Less Pay https://www.reddit.com/Warthundecomments/13qkvwn/comment/jlg23y5/?utm_source=share&utm_medium=web2x&context=3 The BDS' longevity might surpass everyone's expectations! You can take action in any way possible – whether that's writing an honest and straightforward review or deciding not to participate in the summer sale. Your participation in this initiative can greatly assist everyone in the long run. https://preview.redd.it/znduzgldmm2b1.jpg?width=1780&format=pjpg&auto=webp&s=d4bb11220471c1b5cec5ffaecf27c81eead41e6f A Message from Your Adversaries: Revise or Face Resistance Proposed Economic Revisions by Yours Official Opposition We suggest modifying Research Point (RP) and Silver Lion (SL) acquisition to an adequate rate across ALL gameplay styles. The suggested changes include: ● Replacing all time-dependent rewards with higher action-oriented rewards. The community firmly believes this can be a vital restructuring of the game's economy. ● Eliminating all reward caps. ● Either extend the expiration duration of consumables and boosters or remove them entirely. ● Overhaul the Enduring Confrontation (EC) reward system. Extend the time for useful actions to either 30 minutes or one hour. With the required time to locate and engage adversaries, three hours of combat should not be segmented. ● Restore Simulator (SIM) battle rewards to their former value, in line with the required skill level and difficulty of this mode. ● Unify RP and SL multipliers at each Battle Rating (BR)/Rank. Minimize the discrepancy in earning between vehicles with comparable performance. ● Implement distinct repair costs (or even BR) for aircraft in Ground Realistic Battles (GRB) and Air Realistic Battles (ARB), as their significance differs greatly in each mode. ● Decrease repair costs for naval units, particularly at top tiers. ● Significantly amplify rewards for Helicopter Enduring Confrontation (Heli EC) modes. ● Reinstate 5x Win-Wager. ● Reduce repair costs and standardize them for vehicles within the same BR. ● Ensure that the net reward from each match remains positive (all players' aggregated rewards minus costs), with premium players earning more. ● Modernize and align the expert crew costs of older premium vehicles with newer ones. ● Economic attributes of premium vehicles should never be decreased. If players own a premium vehicle in a rank they have not yet unlocked, they should receive 2-3 spawns in that vehicle until they purchase a vehicle of that rank, preventing players from leaving after one death. ● The winning team's reward multiplier should revert to 1.4x and should also apply to the top three players of the losing team. ● Substantially increase rewards for Arcade mode. While these rewards should be less than those for Realistic mode, they should not be embarrassingly low. ● Overhaul kill assist rewards to either count as kills themselves, OR base assist rewards on a percentage of total damage inflicted on an opponent. Such reward systems, promoting teamwork, are present in numerous PvP games. ● Re-introduce the x2 RP conversion bonus during major sales, Christmas, and War Thunder Anniversary. ● Crew training costs serve no purpose. We want a one-time payment model. submitted by Loot_box_Terminal to WarthunderPlayerUnion [link] [comments] |
2023.05.28 16:32 SavageGiuseppe Help with "mystic beast master hero"
So I'm trying to figure out and balance this hero, and I'd appreciate some help!
The core concept of the hero is a sort of "shamanic beast master", who is at all times accompanied by a mystic beast.
At the beginning of the quest, and at the beginning of every turn of yours, you choose the shape of the mystic beast: wolf, bear, or panther. It is controlled by the player the same as mercenaries etc.
The mystic beast mirrors the hero's statistics, including bonuses to attack and defense from gear.
The beast's body points and mind points are tracked separately from the hero's, and changing the beast's shape does NOT reset its BP and MP.If it reaches zero BP or MP, it is gone for the current quest, but it is available again for the next game.
The three different beast shapes grant different bonuses
to both the hero and the beast: the wolf grants +1 attack die; the beat grants +2 defend dice; the panther grants an extra movement die and the ability to move through opponents.
So, these are the bits I don't really want to change, because I'm really happy with how it all works on the board: the hero is
super fun to play because you can, at every turn, adapt your hero to the strategy you want to pursue or the situation you're currently facing. It's just fun, and is something completely different from other heroes.
I can see this hero is VERY powerful:He has endless uses of specific self-buffs (+1 AD; +1 DD; +1MD & special movement)He controls two virtually identical pieces on the board (the hero and the beast have the same statistics), meaning you are able to deliver 2 attacks, use your beast as a meat shield to pin opponents, block passages, etc.
What this is means is the hero needs some heavy nerfing with the BP & MP stats, and/or starting gear, and/or usable gear.
My current version is: 5 BP & 4 MP, starting with a staff (so 1 AD & 2 DD), and unable to use metal armor (that's helmet and chain/plate). Shield is allowed.
As I said before, the character is very fun to play because every turn you get to decide if your best option is tank enemies and hold the line (bear), make stronger attacks (wolf), or move faster & outflank enemies by moving through them (panther). It is visually satisfying because you get to swap the beast's mini every time you change its shape (I use the bear, wolf and panther from the 2011 Drizzt & Ashardalon D&D board games). It is comfy to play because you only need to track the beast's BP (and MP), for everything else you use the same statistics as the hero's.
In play it is, of course, very strong. So here's a list of possible nerfs or limitations I'm considering:
- BP may be lowered to 4, as you'd still get 4 for you and 4 for you beast, still totaling 8.
- Have the hero and the beast a shared pool of 8 BP. This lowers the total to 8, but it's less harsh than having 4 BP each. And it's even the easiest to track! As a single pool for both, the BP might as well be 7 I guess.
- Giving it "same gear restrictions as the wizard". I don't particularly like the idea of a character who cannot progress with new gear, especially considering that this is a hero that you basically fight monsters with, and that the expansions introduce mightier and mightier monsters.
- No gear limitations but "you pay twice the cost for new gear" (because it needs to be consecrated or something), thus slowing down the gear upgrade speed.
- Making a custom list of usable weapons and armor, thus setting specific limitations to top weapons and armor the hero might use.
What should I do? What would you do? Some of the above? Something else entirely?
Picture for fun submitted by
SavageGiuseppe to
Heroquest [link] [comments]
2023.05.28 16:29 Odd_Blacksmith_5454 My Vasectomy Experience and Guide
Throwaway account due to containing some personal info
Thought I would share my experience, since you’re likely scrolling through this subreddit and reading a bunch of horror stories mixed with people saying the procedure wasn’t bad at all. I’m in the latter group, but I thought I would go into some extra detail on why the procedure wasn’t so bad as well as putting together a rough guide on optimizing your experience. One disclaimer is that I just had this procedure performed a week ago so I can’t speak to PVPS but I’m currently experiencing no pain. Also, I’m not a doctor so if your doctor recommends anything that contradicts with what I said, go with their recommendation. Feel free to comment with additional advice.
Step 1: Finding a Doctor
You’ll want to find a board-certified urologic surgeon (urologist) in your area that is willing to do a vasectomy on someone your age and performs at least 50 vasectomies per year(1). Your primary care physician can help give you a recommendation. You should ask at least these three questions before/during consultation with the urologist:
- How many vasectomies do you perform a year?
- How long have you been performing vasectomies at this rate/year?
- What type of vasectomy do you perform?
It’s also worth checking if the doctor has any discipline actions against them. Below is a link to the NYS website that can help with this (2), you may need to do some digging to find the equivalent for your state.
If possible, bring a friend/SO to the consolation to take notes. The doctor will likely thoroughly explain the procedure which, while helpful, made me so nervous that I stopped fully listening and then had to make some calls afterword to have them go over what they said again (don’t be like me, bring a buddy).
When it comes to vasectomy types, you’ll hear about a lot of options on the internet (traditional vs. no scalpel, cauterization vs. clips vs. open ended, no needle vs. needle). The reddit consensus seems to be that no-scalpel open ended is the preference, but it’s important to hear the trained urologists arguments for their method. FWIW I received a traditional with cauterization and haven’t had any issues so far (knock on wood).
If the doctor’s answers to your questions are satisfactory, ask them how much they charge for the procedure (assuming insurance doesn’t cover it) and when they can perform the vasectomy. You should ideally pick a date that doesn’t have anything too mentally taxing the week before, and too physically taxing the next two weeks after. Fridays are great as you can schedule PTO on Friday and Monday to have four days dedicated to recovery.
A note on budgeting, my procedure was $945 in total but the cost can vary. My recommended budget is $2,000 - $3,000. In addition to the procedure itself, there are a few items I recommend purchasing (listed below) to make recovery easier, and the amount left over can help cover any additional work that hopefully won’t be necessary.
Shopping List:
- Jockstraps or athletic underwear (something that provides a lot of support to the nuts) x 4 packs (12 pair)
- Big box of gauze pads (ideally 25-50 pads)
- Hand sanitizer
- Neosporin (or similar antibiotic ointment)
- Tylenol (just in case)
- Something fun for after surgery (ex. subscribe to a new streaming service, buy a new video game, get a book from the library)
- Frozen peas (2 packs) or ice packs specifically designed for vasectomy recovery
- Ziplock bags (large enough to place frozen peas within)
- Fiber bars / bananas, eggs, spinach, minced garlic, tortilla wraps, cheese, bell peppers
- Laptop Bed Desk Table Tray Stand
- Wireless head phones
Step 2: The Week Before
This was the hardest part of the procedure in my experience. The thought of sharp objects near your sack isn’t a savory one, and it’s natural to be nervous. The toughest part I found was that I was having trouble sleeping. If you’re in a similar situation, my recommendation is to use this time to do some prep work. Since you can’t lift anything heavy after surgery, get your chores out of the way ahead of time so you can recover as long as possible. This is also a good opportunity to move some things around to minimize the amount of movement you need to do after surgery (ex. cleaning your nightstand and moving your Tylenol / gauze pads to an easy to reach location). Finally, feel free to do some meal prep so you spend minimal time standing by a stove after surgery.
Your doctor will likely tell you this, but I’ll reiterate, don’t take any blood thinners the week before. If you do, reschedule the appointment. Also, it may be worth asking your doctor if they can give you a valium (ask this ahead of the appointment date as they will likely need some time to get approval). I couldn’t get any valium during my surgery, but that also could be because I didn’t ask in advance.
Something I do recommend taking a few days before are those bananas / fiber bars. The thought of pooping right after surgery isn’t a great one, so a high fiber diet can help clean you out beforehand.
One final tip I have is to masturbate a few times the day before. You shouldn’t masturbate for 1-2 weeks after surgery so it's good to get it out of your system now.
Step 3: The Day Of
I would recommend taking a half-day today if your surgery is in the afternoon. While taking a full day can be tempting, you may want some work to keep your mind preoccupied.
When leaving the house to go to surgery, bring the following with you:
- Paperwork + insurance card
- Check (or credit card if they accept it)
- Wireless headphones
- Your phone
- Frozen peas (optional)
- Someone to drive home you after surgery
Now it’s time for the gory details and, honestly, it’s not all that gory. My urologist did inject lidocaine into my ballsack and he mentioned that there would be a burning sensation, but I felt very little. I’ve had lidocaine in my foot before and it was way worse that time. The actual insertion of the needle also didn’t hurt as much as I was expecting (less painful than getting blood drawn). My theory is that the ballsack doesn’t have much nerves tied to it (instead it’s the balls within the sack that feel pain and an experienced doctor won’t be bumping into those).
Once the lidocaine is in, you don’t really feel much after. It sorta feels like your doctor is thumbing at your scrotum but that’s about it. The worst part are the thoughts going through your head and I have a tip for that. Remember those wireless headphones I mentioned? Ask your doctor if you can wear them during surgery and play a meditation video during the procedure. Here’s a link to the one I used (3). Focusing on the meditation should help get you through. Overall, I would rate the physical pain of the procedure to be less than a dental cleaning / blood donation.
Step 4: What to Expect After
You’ll start to feel an aching feeling about 1-2 hours after the procedure as the lidocaine wears off. The good news is that, as far as I can tell, this is the worst the pain will be, assuming you don’t lift anything heavier than a phonebook during recovery. Now’s the time to elevate your feet and begin icing your balls. Put the frozen peas into the ziplock bag and then apply to the top surface of your underwear (which should still have a gauze pad under it as well). Set a timer for 20 minutes and begin the icing. Once the timer goes off, set another one for 15 minutes, put the frozen peas in the freezer and wait. You should also use a paper towel to wipe off any moisture from the ziplock bag. Ideally, you have someone else making runs to/from the freezer but an alternative could be to get a small icebox to store the peas near your couch/bed. Once this timer goes off, begin applying the peas again. Keep doing this for ~4 hours, then you can do it for less the next day if you don’t feel the ache. After the next day is over, the peas can be applied if you notice bruising. Bruising isn’t uncommon and can last 2-3 weeks after application. My bruising went away after 2-3 days and the aching mostly went away after the second day.
Speaking of the ache, let’s talk about it. Much like the surgery, it’s not as bad as I was expecting. I would describe it as that feeling you get when you sit in a weird position too long in tight pants, a mild pressing sensation over the scrotum and iliac furrows area. The peas and lack of movement will help reduce the pain/swelling (though it likely won’t go away as the peas are on you). Something that also surprised me is how small the cuts on the scrotum actually are (look less like major surgery and more like I nicked myself shaving).
Our new goal will be to minimize risk of infection. After about 4 hours after the surgery, feel free to swap out your gauze pad with a new one, with a very light amount of Neosporin on it. Be sure to clean your hand prior to these swaps (wash thoroughly and apply sanitizer). Right before bed, switch out both underwear and gauze. Keep legs in elevated position while you sleep (put a pillow under your legs). The next day, my recommended gauze swap out is as follows:
- Morning: Replace current gauze with a new one that has a light layer of neosporin on it
- 1-2 hours later: Swap out gauze with a fresh one that has no neosporine on it
- Before bed: Swap out gauze again for a new one with very light neosporine
Prior to applying that gauze pad before bed, it would be a good time to take a light shower. When applying soap to your scrotum, my recommendation is to lather the soap on your hands and then lightly flick the suds to your sack. This way, you have soap on your sack without actually touching it (minimizing risk of your hands infecting it or prematurely opening the stitches). If you are struggling with a cold sore, I would recommend washing your haiface separately from the body washing (ideally after washing your body and while bent over the bath spicket).
Some other tips I’m following is to treat it like any other wound recovery:
- Eating foods rich in vitamin c and protein.
- Avoiding sugar
- Keeping feet elevated with a pillow
- Keeping hands washed and sanitized
- Using the bed desk to discourage a cat/dog/child from hopping into your lap.
Follow doctors instructions regarding showering and abstinence. The current guideline is to avoid working out 1 week after surgery, but I’m going to wait 2 weeks as an added precaution.
One final suggestion for you. Throughout this process you may have been concerned about PVPS (post-vasectomy pain syndrome). The most concerning aspect of this illness is that it may arrive 5-7 years after surgery and can be tricky for urologists to identify as it seems to be the result of multiple different causes, including the following:
- Infection
- Nerve compression
- Damage to the vas deferens tube
- Back pressure
- Scar tissue
While there’s no guarantee that this won’t occur, the steps above should at least help minimize risk of infection/scarring. Some further precautions you may want to consider are as follows:
- Avoid working out until at least 1 month after surgery and then begin by focusing on light cardio (avoid heavy weights for now)
- Consider investing in a hot tub in the distant future (this is pure speculation on my part but, if a potential cause is back pressure of sperm, then regular soaks in a heated environment may kill off said sperm and relieve pressure)
Hope all of instruction above provide you with some guidance and peace of mind regarding this process and, if you have any other tips for vasectomies, I would love to hear about them.
(1):
https://www.webmd.com/men/features/vasectomy-risks-benefits (2):
https://apps.health.ny.gov/pubdoh/professionals/doctors/conduct/factions/Home.action (3):
https://youtu.be/DwgaIc3v3B0 submitted by
Odd_Blacksmith_5454 to
Vasectomy [link] [comments]
2023.05.28 16:26 johnmduval High copper levels, hard time lowering
I'm a little a my wit's end, looking for some help from the experts.
Water test this year found very high copper levels around 2.0. I did some reading and found that the major causes of this are either copper-based algaecide or corrosion of heater copper.
The company that we use to open/close the pool added "1 QT MUSTARD ALGAE PLUS" to our 26000 gal pool. I looked up this algaecide online which says to use 8 oz for a 20000 gallon pool -- seemed likely that this caused the problem. Leslie's recommended "NoMetal", and this dropped the level from 2.0 to 1.7 to 1.5 to 1.3 (using full 33oz each time)
Given the cost of this NoMetal product, and that the target level is 0.2, Leslie's recommended partially draining the pool. We drained about 2 feet and re-filled with fresh water, but after that the copper level was STILL at 1.3 (no change!). I thought draining 25-30% would have dropped copper level a pretty good amount. I tested the town water to see if I was adding copper back in when refilling, but it came out at 0.1 so that's not it.
So now I'm not quite sure what to do. The Leslie's guy speculated that the copper is being replaced by corrosion of the heater and that I should look into having that replaced. I'm willing to do that if necessary but it's awfully expensive and I'm not even sure if that is the real problem.
Is there some definitive way to tell where this copper is coming from, and how to fix the problem? Any suggestions would be welcome.
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2023.05.28 16:05 Dicerson1 Predators and Prey
(Inspired by
this writing prompt, but put into its own post because replies have annoying character limits)
Kin'kar Q'qlan (Translation: He who Slays Death) considered the small prey creature before him. Though doing so was quite difficult, considering this was anything but the usual circumstances under which he does so.
Normally, when he is considering a prey creature he is thinking about its anatomical structure, its behavior. He analyzes its movements, its shape, its hide, its weapons. He formulates a plan for how he shall slay it and claim its skull. Utilizing whatever assistance was afforded him for that particualr hunt, he would identify its tendons, joints, cracks in its chitin if it were exoskeletal, and the like.
But now he is to consider this creature's
words. Even now, several months after learning of this recently uplifted species, the very idea astonishes him. A prey species that
speaks. He was sent here to as the most prodigious hunter amongst the Karkians (Translation: Hunters), and thus their best consultant in such matters.
He must clear his thoughts, he shall begin again at the beginning- when Humanity's existence was first announced by the Imperial Throne to the rest of the galaxy. Apparently the Imperial Throne had discovered the existence of a sapient species months prior- of course conducting its own investigations before making the discovery public. Normally such an event is already cause for a stir, as such species are rarely discovered as a Pre-FTL civilization. The period of development between pre-sapient and starfaring is, compared to the scale of the universe, quite short. It is commonly held that the odds of a sapient species existing in a stage of computerized technological development simultaneously with several other FTL capable species is astronomically unlikely once more than a handful of species have achieved FTL and began expanding to other systems.
But this particular discovery has shaken the foundations of everything known about sapient evolution. For many centuries it has been held by the wisest and eldest of all civilizations that the energy requirements of sapience cannot be sustained by anything less than an apex super-predator- an animal species which preys upon all other species in their planetary environment. To sustain an conscious mind requires frequent consumption of highly energy dense food, of which only a handful of species on any given world are comprised of. While omnivorous sapients are not unheard of, it is rare for circumstances to allow the justification of time spent for a pre-industrial sapient on anything other than mating, development, or hunting. For most, one of these things becomes a cultural centerpoint. For Karkians such as Kin'kar, Hunting is the pride of their people- so much so that they still frequently participate in technologically restricted ritual hunting both for entertainment, and as a method for the resolution of otherwise unresolvable disputes.
Yet, if the Imperial Throne's report is to be believed, this species descends from a sub-predator species. That is, a species of "predators" who are themselves frequently preyed upon by typically more powerful apex predators. Though Kin'kar is loathe to call such a thing a predator. To Karkians, you are either the hunter or the hunted, and never both. Yet, somehow, these
prey animals evolved sapience and eventually overcame their evolutionary predators, no longer vulnerable to being hunted- but neither assuming the role of Apex hunter and super-predating. Not for food, anyways. Also perplexingly, their overcoming of this previously thought unbreakable food chain was prompted by technological development.
In other words- they became sapient
before becoming their planet's apex species. Kin'kar unconsciously loosed several clicks, to the confusion of his guest. No matter how many times he says it to himself or confirms the accuracy of the reports, he can hardly believe it. According to Throne scientists, Humanity invented naturally developed Agriculture- a concept which was previously only theorized as a possible route to the energy requirements of a populous sapient species. Previously, the primary restriction factor for sapient species was sustaining large numbers- the energy requirements of conscious thought meant that species numbers were limited by the availability of food. Only slow development of technology allowing hunting of more and more prey species across more environments more easily could allow a species to grow and begin affording members time to focus on technological development rather than survival. Many scientists believed that, theoretically, the artificial cultivation of plant species could provide this energy- but such ideas were unilaterally passed off as impossible, as an herbivorous species would never be able to evolve the intelligence necessary to begin with, and most omnivorous species developed as a result of an environment were time efficiency was so extremely crucial to survival and food so scarce that it was unfeasible to waste any on such slow methods that could get them killed for no reason other than bad luck.
Yet here Humanity was- having just proven centuries of crackpot theorists correct. An omnivorous species of sub-predators which developed Agriculture as their primary means of sustaining large populations.
"Is something wrong?" the human spoke, their name was 'Isaac'- though this species was one which did not maintain meaning translations for most names and so Kin'kar knew not the significance of the title. Such an odd thing, to claim a name which has no meaning...
"No, apologies. I was lost in thought. Your existence... your people, that is, are perplexing to me." He responded in Honor-Authoritative, though he has been told that human translators are only capable of two tonal discrepencies. Communication must have been difficult for this species, yet another confusing fact.
"Yeah, we get that alot. The boys back home are still mulling over the Imperial Throne's scientific data. It's shattered everything we thought we knew about evolution." He spoke in what Kin'kar's translator indicated as Honor-Mutual. Normally, a Q'qlan would challenge such speech with a ritual hunt to enforce an appropriate speech tone. However, he must be lenient with this species who is unaware of his people's ways. They will learn- this is his mission, afterall. He has been sent by the High Order of the Huntresses to both share Karkian culture and learn human culture- so that the Matrons may establish proper political channels. Though not quite the hunt he is accustomed to, it is an honor to have been selected for such a task.
"The feeling is mutual. Humanity has shattered everything the galaxy knew about sapient evolution. Tell me, is it really true that your kind are not hunters?" He asked, expecting a particular answer.
The human, Isaac, spoke, "Well, sort of. We're not
currently hunters, not really. We've long since surpassed the need to truly hunt for survival. There was a time in our history where hunting was critical for our survival- but once Agriculture developed, it slowly became a secondary, then tertiary concern. Until, eventually, it was simply superfluous and unneeded compared to Herding and Farming. Though the practice remained popular for non-food related materials, and even sport, until a a few centuries ago. Nowadays, hunting at all is frowned upon unless you're living alone in the woods somewhere and need to to survive."
Kin'kar was not expecting this answer. He knew, of course, that they were sub-predators. In the back of his mind, there was small relief that this species was not
entirely herbivorous. They did have to hunt at some point for the energy cost of sapience. But to think that agriculture was so effective that hunting as a strategy became... obsolete? He knew it was not Isaac's fault, but the very thought made his blood boil. Literally. Karkian blood is, uniquely to their species, capable of boiling without causing damage- their veins are semi-permeable to gases, and on especially hot days the blood in veins on the surface of their skin would boil to release heat in the form of vapor. This also doubled as a way to apply scent markings to territory, and to attract mates.
"I'm sorry, you're, uhm. Uh... you're steaming? Literally? Wow. Uh, I didn't mean to anger you, deepest apologies." Isaac spoke, now in... Dishonor-subordinate? Kin'kar shook his head again, he must dissuade his instincts- lest this individuals fluctuating tone's confuse him further.
"Do not apologize for that which is not your fault. I was.. the thought of hunting becoming obsolete. For Karkians, the Hunt is a millenia honored tradition- to call it... 'unneeded' is... agitating. I cannot blame you, you did not know. You said your species used Herding as well? I was only aware of your heavy use of Agriculture." Kin'kar inquired as a way to distract from the agitation.
Herding was known to the Galaxy, even super-predating species cannot sustain hunting alone forever. As populations grow, industrial scale animal processing becomes an inevitability. Not the least because without it, a sufficiently populous species would wipe out all life on their planet! It seems even Humanity could not avoid this, which was oddly comforting. A small bit of reason underneath the foundation of this incredulous species. Kin'kar was still remiss about humanity's apparent disfavor for hunting- at one point they even engaged in it for sport! If
that had been the humanity the Imperial Throne discovered, then perhaps this conversation would be easier held during a Communion hunt... but alas, the offer was rejected prior even to his arrival.
"Yes, as humanity spread out across the planet in our primitive days-"
"What?" Kin'kar interrupted, perhaps slightly dishonorably though he doubted the human even noticed.
"Humanity spread out across the planet in our primitive days?" Isaac repeated.
"You.. humanity encompassed their entire world
before industrializing?" Kin'kar clarified, flabbergasted.
"Actually, before even agriculture truly developed, there were tribes of humans both nomadic and static all over the planet with exception to only a few particularly hostile locations that hardly supported large ecosystems to begin with. Even some of the most remote regions had human tribes, due to ancient geological landbridges that formed during the Ice Ages." Isaac stated with such confidence and stability that even the translator identified absolutely no deception.
This was entire unforeseen. Not even Throne data sharing revealed this. Most species did not expand beyond their evolutionary roots until they began to develop tools for surviving off-environments. Some rare species had durability enough to survive the entire breadth of a continent's temperature and seasonal terrains, but it was literally unheard of for one to be capable of surviving every single planetary ecosystem without the aid of technology to enable the hunting of physically more powerful predators and thus expansion of food sources for, of course, larger populations. Yet, somehow, humanity had done precisely that.
"How? How could a pre-sapient prey species spread across the entire planet and survive without technology to adapt to differing seasonal variations and weapons to hunt and survive its predators- especially foreign predators?" Kin'kar almost exclaimed, not even realizing what he had called humanity...
"I am sorry, but I must correct you. Humanity, even then, was not a 'pre-sapient prey species', as you put it." Isaac spoke again, again with absolute sureity.
"W-what!? But.. the records. The throne's data, the report I received. Your species is descended from prey animals, is it not? Hunteed frequently by... apologies for the enunciation of this word... 'Lee-oh-pahrds', 'Leeohns', and 'Huheenahs' even during your development? You've even stated that you hold life, even that of lesser species, as sacred and have extensive laws for
animal rights?" Kin'kar retored, trying desperately to confirm his information.
"I see you have been.. at least slightly misinformed. Or perhaps have misinterpreted. Your report clearly is not firsthand, in any case." Isaac stated, quite calmly. He stood, activating the holo projector to show Earth side by side with what appeared to be a less evolved human.
"As you say, we are descended from 'prey' animals. A species of hominids, er, well I suppose that just means human ancestor huh, well. A species that came before us, were in fact prey to many varieties of animal in our evolutionary basin, the African Savanahh here-" the holo shifted to show the world's second largest continent, specifically the upper middle portion of it, "-Hyenas, Lions, Leopords mostly. But even so, they still occasionally hunted- only our eldest ancestors so removed so as to hardly be considered hominids were not omnivorous. However, hunting was difficult and infrequent- so ancient diets consisted of a mix of a variety of things including berries, nuts, insects, and whatever meat we could get our hands on. We formed large packs, herds, whatever you want to call the group structure to provide mutual support and keep eyes out for predators. The key to our success was that, even in those times, our intelligence vastly outclassed other animals and enabled us out to outposition, outmaneuver, and generally avoid predators whilst tricking other animals into traps they couldn't escape from. We leveraged our endurance to run down prey until it literally died of exhaustion, then stripped the corpse for as long as it took scavengers to push us away. The moment we began to make use of tools, however, it was over. Not even scavengers could push us away from kills, and even predators risked their own lives with every hunt against us. With tools, hunting in combination with foraging became the staple strategy for just under 2 million years. It wasn't until about a hundred-ish millenia ago when we finally left our evolutionary basin to other continents, due mostly to the Ice Ages forcing us to adapt or die. Thus began the great human migration to basically the entire planet, thanks mostly to lowered sea levels creating land bridges to other continents and prevalent island chains allowing short-term sea travel to the more remote locations. Agriculture didn't really come about until around 12,000ish years ago at which point civilization really kickstarted as tribes of maybe a hundred or so could finally start growing bigger." Isaac concluded, or perhaps simply paused, to allow Kin'kar a chance to process and respond.
"This... I..." His mind raced, shifting with great speed between awe, wonder, confusion, and... fear? Legitimate fear? His hearts raced, thumping their tandem beat as if he were on the trail of dangerous game. He could not shake it. The Throne's were wrong- as they often were the fools, Kin'kar should have known better. This was no mere 'prey' species- they were a trap! Their looks, their attitudes, their culture.. everything is just a trick! A facade meant to
lull the other species into a false sense of security. But now.. now he could truly see into Isaac's gaze- see his intent. Where before Kin'kar was confused as to this creature's confidence, curious as to how a prey animal could maintain such a solid gaze. Now he knew for certain.
It was he who was being hunted. All this time, it was Kin'kar who was being analyzed. Studied. Picked apart. Were this truly a Communion hunt, Kin'kar would already have dishonored his people a hundred times over. He would have no choice but to return home in shame and allow another to take the mantle. He thanked the ancestors this did not come to pass.
This species, first a prey animal, in the span of merely 2 million years evolved into a what Kin'kar can only describe as an
optional super-predator. A species that could easily overwhelm and dominate any ecosystem it was in- predate upon all of its top predators, and come out with more bounty for it. But they didn't. They opted for mutuality. They survived the predators, but focused on the core prey animals. They continued to supplement their hunt of less efficient game with foraging- using both tactics at once as most omnivorous species do. But not out of necessity. Not out of need.
But because that's just what they wanted to do. Because they did not
need to hunt more efficiently. They had evolved an intelligent brain 'even back then' Isaac had said.. even before becoming the planetary apex. Just how efficient were they? Running prey to death by exhaustion? Not even with tools or weapons? Just.. chasing it until it died? How in all the galaxy could they support an intelligent mind on, ostensibly, such low energy costs? It was preposterous! Even the most generous theories tossed out such ridiculous notions as a herbivorous-favoring omnivore with intelligence...
There was only one question Kin'kar knew to ask. He was no scientist, but even he understood some biological basics.
"The translator should translate this correctly. How many Calories does a human require for daily functions?" Kin'kar asked, dreading the answer.
"Most estimates place it at around 2,000 for a healthy diet, though that can vary by as much as a thousand or more." He stated, his expression plain and unassuming as if he did not just invoke a ritual to make Jorq'inian roll in his grave. As if he did not just overturn over ten millenia of scientific research. As if his statement did not change the face of the galaxy. Kin'kar did not steam. He
froze. The death sentence. The primordial locking of joints that was often seen as a sign of weakness, a base fear response instinct that Karkians possessed as a holdover from their ancestor species- from even before they had become super-predators. To show it in the presence of other Karkians was the surest way to lose all honor. To become outcast, destitute, and stripped of titles. Even though he was the only Karkian here, and thus his position maintained- this moment would haunt Kin'kar for the rest of his days. The day he knew true, primordial fear. When he finally grasped the sheer level of
danger Humanity presented.
A species that defied Jorq'inians law of evolution. It all suddenly made sense. No wonder they did not need to super-predate to survive. They simply
broke the laws and developed caloric efficiency beyond all theories. They could support a brain, advanced muscle structures, strength, endurance... everything on far less than any other species needed.
Kin'kars mind reached even further into the depths of terror.
They developed agriculture. The Theory of Agriculture was straightforward.
On Paper it could provide far higher net energy than predation, if done properly. The main issue was that by the time any species had the means to utilize it, industrial scale animal processing had already developed and the relative cost of low-technological agriculture was just too high to warrant spending countless centuries developing it when one could simply just expand their current methods.
But Humanity, who was already so incredibly energy efficient. Already capable of hunting all they needed and then some, already in position to truly become super-predators; Humanity developed Agriculture. Twelve thousand years ago? Kin'kar hadn't even registered that number just yet, but now that he thinks about it, the average time between developing of mass animal processing and FTL was typically in the thirty to forty thousand range.
And Humanity did it in twelve. By the time most species were computerized and beginning to look beyond their planets, Humanity was tribal and farming plants.
And here they are, now entering the Galactic stage barely ten or so millenia after the rise of the first FTL civilization- the Imperial Throne. The
speed of their development is terrifying. Kin'kar knew this could mean only one thing. This was them. This was the Junt'Bah. The unhuntable. The most dangerous game. The one species that no Karkian ever survived pursuit of. Rumors of their existence began only barely a century ago- when rumors of a world containing supposedly plentiful game was discovered and the parties sent to it never returned. Rumor has it that the first to go there returned after a successful first hunt. But the second was not so. The next party to follow never returned. Or the next. Or the next... information was scarce, as those who knew of the planet's location were either dead or so fearful of it that they refused to reveal its whereabouts. The rumors spread like wildfire, though the vast majority of Karkian society disregarded them as a pipe-dream thought up by dis-satisfied hunters wishing to make up pretense for fallacious boasts.
But now, Kin'kar knew it was the truth. The timing is too perfect. Barely a century ago, if the report is true, Humanity had began to develop basic tech-weapons and enter early militarization (at least what passed for such things in galactic society). If the first hunt was successful, that would imply some element of surprise was at play.. but if the subsequent ones were not. Kin'kar was in grave danger, did he know? Was humanity already aware of Karkians even before the uplift began? Was this some kind of trap? Would he ever see his mate again?
"Kin'kar? Are you alright? You look pale." Isaac noted in- damn the translator. He could be speaking primitive-infant right now and Kin'kar would still be afraid. He had to respond, to maintain some semblance of authority before the predator got any ideas...
"I am fine, I was just. Surprised, at the information. I will... have to update our records. Could you provide a more... direct document? I am not exactly a scientist, I am merely my people's best hunter..." Kin'kar spoke, unconsciously using Dishonor-Submissive...
"Ah, yes, your people. I was hoping we could discuss them some? I've just shared most of my people's history, afterall.." Isaac expectantly lead.
"O-oh, yes, of course..." Kin'kar submitted.
In the coming days, the Karkian empire would enter into a Defensive pact with Humanity in a political move that stunned the entire galaxy. Karkians were notoriously fierce and highly independent, militarily capable of resisting Imperial annexation whilst holding strategically important worlds that precluded annihilation class weapons. A fact that their High Order of Huntresses frequently leveraged during political talks and attempts to trade. Yet, for seemingly no discernible reason, they entered and equal-footing defensive agreement with Humanity- enabling the newly uplifted species to resist Imperial annexation and remain independant. Rumor has it this was preluded by a dramatic shift in Karkian authority, with nearly half their high order stepping down and being replaced by subordinates after some kind of cultural scandal- though no other species truly knew what happened when Kin'kar's report reached the council's eyes. They did not know how much blood was shed that day.
Humanity, for their part, was very glad to have the Predators on their side. Much better than the movies.
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2023.05.28 16:05 ziothealaktis My thoughts about all weapons in HROT
This list is in no particular order and most of the names are my own creation and therefore not canon.
The Kick: The Kick is a secondary weapon. Like grenades, it can be used while holding another weapon. Unlike the grenades, the Kick doesn't make your enemies explode on impact. It can be used to kick enemies away from you, which can be useful when it gets too crowded, but that's it. And honestly, that's a-okay with me. This is not Fallout, after all, so I dont expect to set off a nuclear blast when destroying people's nuts in this game.
The Sickle: The Sickle is your standard FPS melee weapon, meaning will its ammo is unlimited, because it doesn't need any, the same can't be said for its usefulness. It can only really be used to kill mice, bats, and maybe the lesser newts, everything else would take way too long. But, like any standard FPS melee weapon, it is perfect to destroy containers and other things in the environment, getting you some goodies without wasting bullets.
The Pistol: Also known as the Makarov, this is one of only three weapons (the other ones being the Sawn-Off and the Hussite Handcanon) in this game that has to be visibly reloaded, which is something I only see done with double-barreled shotguns in Boomer Shooters. Why the developer gave the need to reload to the standard FPS pistol of all things beats me, because otherwise, it is just that: a standard FPS pistol. Its fire rate is in the mid-range and its damage is rather low. But luckily, there is a saving grace for the Makarov. Double the gun, double the fun, as they say.
Double Pistols: While one Makarov is only serviceable, two are just extremely fun to use. I guess it's the higher fire rate paired with the fact that you use Akimbo pistols, which feels instantly awesome. Also, I kinda like the reload animation. And with two pistols, reloading makes also more sense, because you could argue that it is here for balancing reasons because otherwise, the pistols would replace the Machine Gun without having any bullet spread.
The Soviet Shotgun: Or just Shotgun. If you ever played Doom, Doom 2, or Quake, you know what to expect. The damage depends on how many pellets can connect with your target. The closer you are, the more pellets will hit. The Shotguns fire rate is slower than most weapons, which is counteracted by its steady damage output. Shotguns in Boomer Shooters are often described as the working horse, meaning they are not special, but they get the job done, a tool good for most situations. But I would argue, I used the following weapon much more, making it the working horse.
The Double-barreled Shotgun: The Double-Barreled Shotgun, also known as Sawn-Off Shotgun is a mainstay in FPS games since Doom 2 almost 30 years ago. 30 years! That's like a millennium in Internet time! My Goodness, I'm old! Where was I? Ah, yeah, the Sawn-Off in HROT. I used this weapon more frequently than the Soviet Shotgun as soon as I could get my hands on it. I mean, it shoots two shells at once and its reloading time is not that much longer, so using it is a no-brainer to me. The only situation where I preferred the Soviet Shotgun over the Sawn-off was when I got the speed powerup because slam firing at mach-10 speed is just too fun and efficient to not do it.
The Submachine Gun: The perfect example of a weapon in an FPS that does its job perfectly, but because I prefer other tactics, I seldom use it. The Submachinegun bleeds bullets like nobody's business, but that comes at the cost of low damage per hit. In general, a very good weapon against crowds, if I wouldn't prefer to kill most enemies as soon as possible and be done with it. I only find myself using the Submachinegun against the flying Stalin heads and maybe groups of the gasmaskers, but otherwise, I had to force myself to use it for the sake of variety. Good gun, just not for me.
Landmines: Full confession, I mostly used them to break walls with secrets behind them when I was low on grenades. I get the concept, you are supposed to lay traps with them, but honestly, in most situations, I was too preoccupied with imminent survival to hatch any kind of elaborate schemes. Also, you can't use them while using other guns, which makes me use them even less.
Grenades: I never used grenades as a primary weapon, because they are more useful as a secondary weapon or as ammo for the grenade launcher.
The Hussite Handcannon: Also known as the Grenade Launcher, this gun takes your grenades and shoots them in a straight line at your target, making this thing HROTs equivalent of a rocket launcher. Its only downgrade is that you lose the bounce of the thrown grenades, so you can't throw them around corners anymore, but I personally prefer a more controlled method of delivery anyway. Essential when fighting against bosses, especially because grenades can be found in abundance throughout this game.
The Crossbow: The Crossbow is HROTs sniper. Its bolts fly far, have almost no drop-off, and the fire rate is a bit slow, almost on the same level as the Soviet Shotgun. Perfect to kill enemies in high places or on the other side of an arena separated by water or something else.
Wine: Yes, Wine is mostly used as a portable medkit, but if you use the right click, you throw the bottle like a Molotov on the cost of one swig. I actually only learned that this is possible near the end of the game, so I never used it, but I appreciate the mere existence of this feature.
The Tesla Gun: The Tesla Gun is with the Wine the most creative gun in the game. It spouts out lightning, that doesn't only damage its original target but also sparks over to enemies around them. So perfect for room clearing. The way you get ammo for this gun is also very unique: you can either destroy cars and take their batteries or let yourself get zapped by transformer boxes. Also, you can't use it underwater, because you would electrocute yourself, which is just a very nice detail, even though I dont want to know how many beginners it killed.
The BFG: Uses the same ammo as the Tesla Gun (I think), but instead of shooting one spark, it shoots a whole lightning ball that kills everything in the room, white atomic afterglow inclusive. I can't really talk about this beast, because I got it only once, which was in the newt level, but yeah... it's just fair that this thing is insanely rare.
Conclusion: The weapons are well-designed, all be it nothing new, with few notable exceptions. But then again, total originality was never HROTs goal. Like most Boomer Shooters, it doesn't bring many new things to the table, but mostly takes old things, updates and improves them, and puts its own spin on them. In this case, it took Quake and put it into a S.T.A.L.K.E.R.-esque, Soviet Prague. I wouldn't call the arsenal a mere re-skin of Quakes gun though, more so a reiteration of FPS weapon archetypes, which Quake had a hand in establishing. While HROT doesn't do anything new with most of these archetypes, it uses them well in its gameplay and gives the setting more immersion through their appearances. The only real complaint I have about the arsenal is that there is no AK-47, which says a lot, given that most FPS games have at least one big stinker in their arsenal (looking at you, Snark from the original Half-Life!). In the end, HROTs arsenal is the old reliable of Boomer Shooters: it doesn't do anything crazy, but is consistently satisfying to use.
But seriously, why is there no AK? I still feel robbed and I DEMAND answers!
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2023.05.28 16:03 Pale_Ocelot2177 Cost vs Effort
| This particular question says nothing about the company being on a budget or financial constraint. I spent a reasonable amount of time between both options as I knew one had to be correct. My first thought was to isolate on a secure separate network to save money. But the “best” option from a security perspective is to definitely replace the devices with a newer that has vendor support. My questions: - Isn’t it possible for insiders to still compromise the secure network and take advantage of this vuln?
- Do we have to always implicitly consider cost even when it is not explicitly mentioned?
- Is availability of the utmost importance over the other tenets, even though that is also not mentioned as well?
- Is the key word “secure” network?
Loosing my mind with these trick questions. submitted by Pale_Ocelot2177 to cissp [link] [comments] |
2023.05.28 15:54 EliteRefinishingNY Choose A Reglazing Specialist Blog Post Day - 1
Welcome to our 30-day blog series, where we will dive into the importance of choosing a professional reglazing expert over using cheap home depot kits. Today, let's explore the value of professional reglazing and how it can provide a lasting transformation to your surfaces.
Have you ever looked at your worn-out bathtub or outdated tiles and wished you could give them a fresh, new look without the hassle of a complete renovation? Well, you're in luck! Professional reglazing is a cost-effective and efficient solution that can breathe new life into your surfaces, giving them a beautiful and lasting transformation.
Unlike DIY kits available at home improvement stores, professional reglazing involves the expertise and skill of trained technicians who specialize in refinishing and reglazing various surfaces, such as bathtubs, tiles, countertops, and more. These experts have the knowledge and experience to deliver exceptional results that can truly enhance the aesthetics and functionality of your home.
One of the key benefits of professional reglazing is its ability to extend the lifespan of your surfaces. Over time, constant use, exposure to moisture, and cleaning agents can cause wear and tear on bathtubs, tiles, and countertops. Chips, cracks, stains, and discoloration become more noticeable, making your surfaces look old and tired. However, with professional reglazing, these imperfections can be repaired and concealed, effectively extending the life of your fixtures.
Moreover, professional reglazing offers a wide range of color options and finishes, allowing you to customize your surfaces according to your taste and style preferences. Whether you want a classic white bathtub or a modern, vibrant tile pattern, reglazing professionals can deliver the exact look you desire. This versatility allows you to update the appearance of your surfaces without the need for costly replacements or renovations.
In addition to the aesthetic benefits, professional reglazing also provides practical advantages. Reglazed surfaces are much easier to clean and maintain compared to worn-out or damaged ones. The smooth, glossy finish achieved through reglazing not only adds beauty but also repels dirt and grime, making it easier to keep your surfaces looking pristine. This saves you valuable time and effort on cleaning, leaving you with more time to enjoy your renewed spaces.
It's important to note that professional reglazing is not limited to just residential properties. It is also a popular choice for commercial establishments such as hotels, restaurants, and rental properties. The ability to transform worn and outdated fixtures into fresh and inviting ones can significantly enhance the appeal of these spaces, impressing customers and tenants alike.
In conclusion, when it comes to rejuvenating your surfaces, professional reglazing is a valuable investment that offers a lasting transformation. By choosing an expert reglazing service over cheap home depot kits, you can enjoy the benefits of extended surface life, customization options, and easier maintenance. Whether you're looking to revamp your bathroom, kitchen, or any other area with worn-out surfaces, professional reglazing is a cost-effective solution that can bring your vision to life.
Stay tuned for tomorrow's blog post, where we will explore the Reglazing Process: A Comprehensive Overview . Remember, when it comes to reglazing, leave it to the experts for a truly remarkable transformation.
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2023.05.28 15:52 Sheensheen11 HIRING SUPPLIE SOURCING SPECIALIST (WORK FROM HOME)
We are looking for a detail-oriented individual to help us find reliable suppliers for our custom gaming accessories. The role entails conducting research to discover possible suppliers, analyzing supplier performance, negotiating contracts and prices, and maintaining strong relationships with important suppliers. The Supplier Sourcer must have a thorough awareness of the market and be able to recognize new trends that may have an impact on the organization's supply chain. The position necessitates exceptional communication and negotiation skills, as well as the ability to collaborate with cross-functional teams to ensure that supplier performance meets organizational standards.
POSITION DETAILS:
Type: This is a permanent full-time role requiring 40 hours per week.
Location: Remote
RESPONSIBILITIES AND DUTIES:
Conduct research to find potential suppliers Evaluate suppliers based on their reliability, quality, and pricing Negotiate contracts and pricing with suppliers Maintain relationships with existing suppliers Collaborate with other team members to ensure timely delivery of products Creating and implementing supplier diversity initiatives to promote diversity and inclusion in the supply chain. Assessing supplier performance data and identifying opportunities for improvement. Monitoring supplier relationships to ensure that contracts are met and issues are resolved in a timely and effective manner. Assuring compliance with legal and ethical procurement and supplier management norms. Creating and maintaining supplier performance metrics and reporting systems. Finding cost-cutting opportunities and putting cost-cutting initiatives in place.
BASIC QUALIFICATIONS:
Bachelor's degree in Business or related field At least 2 years of experience in supplier management or procurement Excellent communication and negotiation skills Strong analytical and problem-solving skills Proficient in Microsoft Excel and other related software Knowledge of the Google Suite and other procurement software solutions is required. Capable of managing multiple projects and priorities at the same time. Excellent detail-oriented and organized abilities. Supply chain management and logistics expertise are required.
TASK NEEDED TO ACCOMPLISH
Hey ,
Thank you for your interest in the Supplier Outreach Specialist position. To better assess your experience, please complete the tasks below and provide the requested proof in your next message:
- Record a 2-minute Loom video telling us about your experience with this role before and explaining why is it the perfect time for you to work with us
- Share an experience with a previous company where you worked in a similar role and found valuable suppliers for them. You may attach screenshots of your negotiations.
- Research Alibaba for playmat (TCG) bag suppliers with carabiners (https://ibb.co/rtg71Bp). Find the top 3 suppliers with the best prices, and include their initial prices and contact information in a shareable Google Spreadsheet.
Specifications:
Size: 406mm Material: PolyesteVelvet Added items: Carabiners Colors: Black, Blue, Red, Green, and Purple Create a 2-3 minute video explaining your skills in finding and working with suppliers. Please submit your tasks in English.
Please create a spreadsheet with access for us to check with all of the suppliers details in it
Let me know if you have any questions!
Sheen P.S - Most applicants skip the tasks part, and never get hired if you complete the tasks, it wil separate you from the crowd. Good luck!
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